Degugging with gdb

2024-03-30 Thread Manuel Dun
Hello

This is a continuation from a question I made in the mesa-user mailing list.

how would I set up mesa 3d to debug with gdb? and is it reasonable to do so?

I usually set libraries as meson subprojects but I don't know how to
get the meson dependency for mesa 3d.


Re: Degugging with gdb

2024-04-03 Thread Manuel Dun
Awesome, thanks for the info.

El mié, 3 abr 2024 a las 12:39, Adam Jackson () escribió:
>
> I don't know anything about using Mesa as a meson subproject, but the way I 
> usually test a local Mesa build is:
>
> https://docs.mesa3d.org/install.html#running-against-a-local-build-easy-way
>
> For example if I wanted to run gdb on glxgears I might say:
>
> $ meson devenv -C build gdb -q glxgears
>
> You can also just say "meson devenv -C build" to get a subshell in the build 
> environment. Note that the initial working directory is set to the build dir, 
> which can be a little confusing if your command line includes relative paths, 
> so don't use relative paths if you can help it.
>
> - ajax
>
> On Sat, Mar 30, 2024 at 4:05 PM Manuel Dun  wrote:
>>
>> Hello
>>
>> This is a continuation from a question I made in the mesa-user mailing list.
>>
>> how would I set up mesa 3d to debug with gdb? and is it reasonable to do so?
>>
>> I usually set libraries as meson subprojects but I don't know how to
>> get the meson dependency for mesa 3d.
>>


Unable to create a project in gitlab.freedesktop.org

2024-10-25 Thread Manuel Dun
Hello

I want to do a merge request but I am unable to create any project,
The gitlab page gives me this message: "You cannot create projects in
your personal namespace. Contact your GitLab administrator."

Also the fork button is not enabled (it is greyed out).

Can you help me?

Thanks


My introduction to the community and GSOC

2024-10-02 Thread Manuel Dun
Greetings

My name is Manuel Dun and I am planning on participating in GSOC 2025.

I have interacted before with this mailing list but have never
introduced myself. I have some experience developing personal opengl
and vulkan apps in my free time.

What would be a good starting point for a c++ developer for mesa at
this event? Would trying to solve an issue be a good idea at this
point?

If you have a question you need to ask? Please let me know.

Thanks