[Interest] terrible font rendering with QtQuick

2014-05-28 Thread bane...@gmail.com
Hi,

I  was working on a QtQuick application which will run on $MS windows. My 
app 
is *almost* done and  everything was fine until yesterday after i decided to 
deploy it
to other PC for testing.

The problem is the font render, it's really bad on 3 windows XP and 1 
windows 7, 
it looks exactly the same with this one: 
https://bugreports.qt-project.org/browse/QTBUG-31983

My Working Env:
Windows 7 64bit
Qt 5.2.1 mingw

Now, I have tried these method:
1. change font. [Not Working]
2. set `renderType: Text.NativeRendering`. [Not Working]
3. add system environment variable: `QML_DISABLE_DISTANCEFIELD`. [looks 
better, but still vary bad]
4. change Qt toolchains to Qt 5.0.1(the same version but working to the 
bugreporter), Qt 5.3.0 [Not Working]

The bug report was not updated since it was "Reported", and I can't emil to 
the reporter 
because i cannot get his email on that site, so anyone could tell me if there's 
something 
i can do to make it better?

screenshot of Qt demo working on Windows XP:
1.  http://imagebin.org/311875
2.  http://imagebin.org/311876

Regards.
Evince Moi
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Re: [Interest] terrible font rendering with QtQuick

2014-05-29 Thread bane...@gmail.com
> You could also try updating the OpenGL drivers to the latest version

of cause i tried that, that was the first thing i did after the problem 
exploded, but with no luck.
The openGL version of the testing XP machine is 2.1, which is enough for Qt 
(openGL 2+), 
Obviously Qt does not use that.


 
From: Sean Harmer
Date: 2014-05-29 18:05
To: interest
CC: Ian Monroe; bane yue
Subject: Re: [Interest] terrible font rendering with QtQuick
On Wednesday 28 May 2014 22:42:44 Ian Monroe wrote:
> On May 28, 2014 10:37 PM, "bane yue"  wrote:
> > It finally works! thanks you, Ian.
> > 
> > Now i know *how* to do it, but *don't know* why to do it this way, would
> 
> you mind to tell me
> 
> > more about this, much appreciated.
> > 
> > Regards
> > Evince Moi
> 
> Windows OpenGL drivers are notoriously bad, that's the reason ANGLE was
> created. With that llvmpipe Mesa library you aren't using the GPU directly,
> it's traditional Windows GDI calls.
 
You could also try updating the OpenGL drivers to the latest version. The 
Intel drivers have improved vastly over the last 12 months.
 
Cheers,
 
Sean
-- 
Dr Sean Harmer | sean.har...@kdab.com | Managing Director UK
Klarälvdalens Datakonsult AB, a KDAB Group company
Tel. Sweden (HQ) +46-563-540090, USA +1-866-777-KDAB(5322)
KDAB - Qt Experts - Platform-independent software solutions
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