Hi Richard,
This is with reference to our discussion at GNU Tools Cauldron 2015 regarding
my talk titled "Improving the effectiveness and generality of GCC
auto-vectorization." Further to our prototype implementation of the concept, we
have started implementing this concept in GCC.
We are following incremental model to add language support in our front-end,
and corresponding back-end (for auto-vectorizer) will be added for feature
completion.
Looking at the complexity and scale of the project, we have divided this
project into subtasks listed below, for ease of implementation, testing and
review.
0. Add new pass to perform autovectorization using unified representation -
Current GCC framework does not give complete overview of the loop to be
vectorized : it either breaks the loop across body, or across iterations.
Because of which these data structures can not be reused for our approach which
gathers all the information of loop body at one place using primitive permute
operations. Hence, define new data structures and populate them.
1. Add support for vectorization of LOAD/STORE instructions
a. Create permute order tree for the loop with LOAD and STORE instructions
for single or multi-dimensional arrays, aggregates within nested loops.
b. Basic transformation phase to generate vectorized code for the primitive
reorder tree generated at stage 1a using tree tiling algorithm. This phase
handles code generation for SCATTER, GATHER, stridded memory accesses etc.
along with permute instruction generation.
2. Implementation of k-arity promotion/reduction : The permute nodes within
primitive reorder tree generated from input program can have any arity.
However, the target can support maximum of arity = 2 in most of the cases.
Hence, we need to promote or reduce the arity of permute order tree to enable
successful tree tiling.
3. Vector size reduction : Depending upon the vector size for target, reduce
vector size per statement and adjust the loop count for vectorized loop
accordingly.
4. Support simple arithmetic operations :
a. Add support for analyzing statements with simple arithmetic operations
like +, -, *, / for vectorization, and create primitive reorder tree with
compute_op.
b. Generate vector code for primitive reorder tree generated at stage 4a
using tree tiling algorithm - here support for complex patterns like
multiply-add should be checked and appropriate instruction to be generated.
5. Support reduction operation :
a. Add support for reduction operation analysis and primitive reorder tree
generation. The reduction operation needs special handling, as the finish
statement should COLLAPSE the temporary reduction vector TEMP_VAR into original
reduction variable.
b. The code generation for primitive reorder tree does not need any
handling - as reduction tree is same as tree generated in 4a, with only
difference that in 4a, the destination is MEMREF (because of STORE operation)
and for reduction it is TEMP_VAR. At this stage, generate code for COLLAPSE
node in finish statements.
6. Support other vectorizable statements like complex arithmetic operations,
bitwise operations, type conversions etc.
a. Add support for analysis and primitive reorder tree generation.
b. Vector code generation.
7. Cost effective tree tiling algorithm : Till now, the tree tiling is
happening without considering cost of computation. However, there can be
multiple target instructions covering the tree - hence, instead of picking
first matched largest instruction cover, select the instruction cover based on
cost of instruction given in .md for the target.
8. Optimizations on created primitive reorder tree : This stage is open ended,
and depending upon perf analysis, the scope of it can be defined.
The current patch I have attached herewith handles stage 0 and 1a : Adds new
pass to perform autovectorization using unified representation, defines new
data structures to cater to this requirement and creates primitive reorder tree
for LOAD/STORE instructions within the loop.
The whole loop is represented using the ITER_NODE, which have information about
- The preparatory statements for vectorization to be executed before entering
the loop (like initialization of vectors, prepping for reduction operations,
peeling etc.)
- Vectorizable loop body represented as PRIMOP_TREE (primitive reordering tree)
- Final statements (For peeling, variable loop bound, COLLAPSE operation for
reduction etc.)
- Other loop attributes (loop bound, peeling needed, dependences, etc.)
Memory accesses within a loop have definite repetitive pattern which can be
captured using primitive permute operators which can be used to determine
desired permute order for the vector computations. The PRIMOP_TREE is AST
which records all computations and permutations required to store destination
vector into continuous memory at the end of all iterations of the loop. It can
have