Re: [Dri-devel] radeon: segfault with SW TCL

2003-01-12 Thread Keith Whitwell
Michel Dänzer wrote:

On Son, 2002-12-29 at 12:04, Keith Whitwell wrote: 

Michel Dänzer wrote:


This patch avoids a segfault when running tuxracer with SW TCL, but I
suspect it's just a workaround, I hope someone more familiar with Mesa
sees and fixes the real problem. This didn't happen a while ago, it's
probably related to Ian's secondary color fixes?


What you want is for control to pass to the loop used when VB->importable_data 
is nonzero.  You could change the test condition,


How does this patch look? It does this, and fixes the fog stride as
well.




Yes, that looks better.

Keith



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[Dri-devel] This works! hv

2003-01-12 Thread Holly Calistro
dri-develdri-develdri-devel
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[Dri-devel] Newbie (to DRI) wants support for Voodoo Graphics ...

2003-01-12 Thread Erling A. Jacobsen
even in spite of what the experts say:

http://sourceforge.net/mailarchive/forum.php?thread_id=1506938&forum_id=7177

I run Red Hat Linux 7.3, and have a Voodoo Graphics card.

I am prepared to fiddle with the sources myself, basically by
installing the sources from the SRPM, adding and changing things,
thus creating a patch, which can be included in a new SRPM, which
can be built, resulting in XFree86 RPMS which support the Voodoo
Graphics card. Sounds quite simple :-)

The sourcefiles which need to be added are (basically, I think)
the FX subdirectory from Mesa-3.4.2 (which corresponds to the version
of Mesa in the XFree86 sources).

As far as I can guess right now, after only limited research into the
sources, is that when X/DRI sees that no DRI support is available,
the software rendering in Mesa is used (which I guess is the files
programs/Xserver/GL/mesa/src/X/xmesa{1,2,3,4}.c and others ?)

The good old Mesa-3.4.2 can be Voodoo Graphics enabled by having
it include the FX subdirectory, so why shouldn't it still work ?

Erling Jacobsen
--
Hell is empty and all the devils are here.
		-- Wm. Shakespeare, "The Tempest"



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Re: [Dri-devel] Newbie (to DRI) wants support for Voodoo Graphics...

2003-01-12 Thread Alan Cox
On Sun, 2003-01-12 at 16:45, Erling A. Jacobsen wrote:
> The good old Mesa-3.4.2 can be Voodoo Graphics enabled by having
> it include the FX subdirectory, so why shouldn't it still work ?

Its possible to write a DRI driver layer for the Voodoo1/Voodoo2
X server. Nobody has done so and I can't see anyone bothering given
the age of the cards and the complexity required to handle all the
locking and verification constraints the hardware has.

A more practical approach would probably be to add server side 
hardware rendering facilities to the rendering code in the X
server. That is pretty much essential for the very old cards which
are not designed to work with direct rendering.

Alan



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Re: [Dri-devel] trunk (r200): Q3A ID LOGO & intro (cinematics) stuttering SOLVED

2003-01-12 Thread Ian Molton
On Sat, 11 Jan 2003 19:23:27 +0100
Dieter Nützel <[EMAIL PROTECTED]> wrote:

> > it went away following a recent DRI CVS upgrade. as did my mouse
> > problems.
> 
> Yesterday (last night) or today? ;-)
> 
> The mouse thing is fixed and I reportet that lately.
> It was the shadowfb patch if I'm right.

Alas I dont remember, but thanks for the info ;)


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Re: [Dri-devel] Newbie (to DRI) wants support for Voodoo Graphics...

2003-01-12 Thread Erling A. Jacobsen
Alan Cox wrote:

On Sun, 2003-01-12 at 16:45, Erling A. Jacobsen wrote:


The good old Mesa-3.4.2 can be Voodoo Graphics enabled by having
it include the FX subdirectory, so why shouldn't it still work ?



Its possible to write a DRI driver layer for the Voodoo1/Voodoo2
X server. Nobody has done so and I can't see anyone bothering given
the age of the cards and the complexity required to handle all the
locking and verification constraints the hardware has.


Perhaps the dri-devel list isn't the right place to be, because
what I have in mind is indeed not a DRI driver, rather a modification
of the version of Mesa which DRI uses if there's no hardware-accelerated
DRI-driver available. But still, this is where the people who
know most about Mesa, XFree86, DRI and the integration between these
systems are ...


A more practical approach would probably be to add server side 
hardware rendering facilities to the rendering code in the X
server. That is pretty much essential for the very old cards which
are not designed to work with direct rendering.

This is my theory: DRI hands the task of rendering to Mesa when there
is no support in DRI itself. Mesa (at least the Mesa in XFree86 in Red 
Hat Linux 7.3) doesn't know any other way of rendering than SW-rendering.

Is that somewhat correct ?

If it is, then why not import into XFree86-Mesa the ability to use
a VG-card which stand-alone-Mesa has (when compiled with the correct
options enabled, and linked with Glide etc) ?

Erling Jacobsen



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[Dri-devel] linux, Xfree86-4.2.99.3 cvs, i810, drm and drmAddMap()

2003-01-12 Thread Clemens Kirchgatterer

i have allready asked on the Xfree86 mailing list, but got no reponse. i
don't know what's the reason for this, most likely that were the wrong
place to ask, so i try again here. 

i had a look at the archives before but no success, so if you know of
any better place to ask for help, don't hasitate to turn me into the
right direction.

i was not able to get dri working on an i810 onboard gfx card.
my latest try was to patch my kernel source (2.4.19-pre10) with the drm
source from Xfree86-4.2.99.3. kernel builds and boots just fine but
starting X gives me:

(II) I810(0): [drm] created "i810" driver at busid "PCI:0:2:0"
(II) I810(0): [drm] added 8192 byte SAREA at 0xc889f000
(II) I810(0): [drm] mapped SAREA 0xc889f000 to 0x40015000
(II) I810(0): [drm] framebuffer handle = 0xf800
(II) I810(0): [drm] added 1 reserved context for kernel
(II) I810(0): [drm] Registers = 0xf400
(II) I810(0): [agp] dcacheHandle : (nil)
(II) I810(0): [agp] GART: no dcache memory found
(II) I810(0): [agp] Bound backbuffer memory
(II) I810(0): [agp] Bound depthbuffer memory
(II) I810(0): [agp] GART: Allocated 4K for mouse cursor image
(II) I810(0): Adding 768 scanlines for pixmap caching
(II) I810(0): Allocated Scratch Memory 
(II) I810(0): [dri] Buffer map : d1b800
(EE) I810(0): [drm] drmAddMap(buffer_map) failed.  Disabling DRI.
(II) I810(0): [drm] removed 1 reserved context for kernel
(II) I810(0): [drm] unmapping 8192 bytes of SAREA 0xc889f000 at
...

before that, i tried drm from that kernel, drm from Xfree-4.2.0 and drm
from dri.sf.org (where i followd a DL link back to xfree86.org). all
these versions, gave me a version mismatch, somethin like:

[drm] kernel module i810.o has version 1.1.0, but version 1.2.0 or
greater is needed. disabling dri.

google didn't bring up something useful. :-(

any suggestions? what could i try next? whould it make sence to
download, the very latest kernel source and rebuild kernel? is the
problem really the drm kernel module or is it the dri library that is
calling wrong drm functions? i really want to make that beast work.

many thx ...
clemens


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Re: [Dri-devel] Newbie (to DRI) wants support for Voodoo Graphics...

2003-01-12 Thread Alan Cox
On Sun, 2003-01-12 at 19:54, Erling A. Jacobsen wrote:
> Perhaps the dri-devel list isn't the right place to be, because
> what I have in mind is indeed not a DRI driver, rather a modification
> of the version of Mesa which DRI uses if there's no hardware-accelerated
> DRI-driver available. But still, this is where the people who
> know most about Mesa, XFree86, DRI and the integration between these
> systems are ...

Mesa talks to the X server
Mesa figures out if their is suitable direct rendering available
If there is Mesa uses it
If not Mesa renders and issues 2D commands to the Xserver

Mesa (currently unaccelerated) also exists in the Xserver to handle GLX
requests (clients remotely asking for 3D drawing to be done). Unlike
the DRI drivers this is done by the Xserver in Xserver context so
doesn't require trusted hardware and can relax locking rules a lot.
Currently XFree86 server side GLX handling doesn't include hardware
3D acceleraton. 

At least as I follow it - I am no expert here.



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Re: [Dri-devel] trunk (r200): Q3A ID LOGO & intro (cinematics) stuttering SOLVED

2003-01-12 Thread Ian Molton
On Sat, 11 Jan 2003 22:51:33 +0100
Dieter Nützel <[EMAIL PROTECTED]> wrote:

> > No, it's a Q3A 1.32 bug fixed in 1.32b.
> 
> OK, I'm downloading now.

where do I get 1.32b?

quake3arena just says 1.32



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Re: [Dri-devel] trunk (r200): Q3A ID LOGO & intro (cinematics) stutteringSOLVED

2003-01-12 Thread Stefan Lange
Ian Molton wrote:

On Sat, 11 Jan 2003 22:51:33 +0100
Dieter Nützel <[EMAIL PROTECTED]> wrote:



No, it's a Q3A 1.32 bug fixed in 1.32b.


OK, I'm downloading now.



where do I get 1.32b?

quake3arena just says 1.32




ftp://ftp.idsoftware.com/idstuff/quake3/linux/linuxq3apoint-1.32b.x86.run







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[Dri-devel] I know this works kb

2003-01-12 Thread Tom DeCiccio
dri-devel

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[Dri-devel] dri-devel hey ib

2003-01-12 Thread Priscilla Benjamin
dri-devel       dri-devel


N¬HSDM隊X¬²š'²ŠÞu¼’¢êÜxZ+á'µêé®+Ø­Š‰þ >.)îÅj+•Ô¨™ëaŠx6Iç¡¶Úÿ0½«(~Ü­ç(˜:âuëޖf¢–)à–+-¸z÷¥–+-²Ê.­ÇŸ¢¸ëa¶Úlÿùb²Û,¢êÜyú+éÞ·ùb²Û?–+-ŠwèýÚâuëÞ