Bug#736330: ITP: glfw3 -- portable library for OpenGL, window and input

2014-01-22 Thread Roman Valov
Package: wnpp
Severity: wishlist
Owner: Roman Valov 

* Package name: glfw3
  Version : 3.0.4
  Upstream Author : Camilla Berglund 
* URL : http://www.glfw.org/
* License : Zlib
  Programming Lang: C
  Description : portable library for OpenGL, window and input

 GLFW is an Open Source, multi-platform library for creating
 windows with OpenGL contexts and managing input and events.
 It is easy to integrate into existing applications and does
 not lay claim to the main loop.
 


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Bug#736354: ITP: disruptor -- High Performance Inter-Thread Messaging Library for Java

2014-01-22 Thread Emmanuel Bourg
Package: wnpp
Severity: wishlist
Owner: Emmanuel Bourg 

* Package name: disruptor
  Version : 3.2.0
  Upstream Author : LMAX Ltd
* URL : https://github.com/LMAX-Exchange/disruptor
* License : Apache-2.0
  Programming Lang: Java
  Description : High Performance Inter-Thread Messaging Library for Java

The Disruptor is a fast, low latency, concurrency framework for Java.

This API is a dependency of Apache Log4J 2 (ITP #718867)


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Bug#736372: ITP: libcpan-sqlite-perl -- module to maintain a minimal CPAN database with SQLite

2014-01-22 Thread gregor herrmann
Package: wnpp
Owner: gregor herrmann 
Severity: wishlist
X-Debbugs-CC: debian-devel@lists.debian.org,debian-p...@lists.debian.org

* Package name: libcpan-sqlite-perl
  Version : 0.203
  Upstream Author : Serguei Trouchelle 
* URL : https://metacpan.org/release/CPAN-SQLite
* License : Artistic or GPL-1+
  Programming Lang: Perl
  Description : module to maintain a minimal CPAN database with SQLite

CPAN::SQLite is used for setting up, maintaining, and searching through a
local CPAN database consisting of information in the three main CPAN index
files:

 $CPAN/authors/01mailrc.txt.gz
 $CPAN/modules/02packages.details.txt.gz
 $CPAN/modules/03modlist.data.gz

DBD::SQLite is used as the database engine.


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Bug#64071: marked as done (menu: Automatically generated files should not go to /etc)

2014-01-22 Thread Debian Bug Tracking System
Your message dated Wed, 22 Jan 2014 22:30:25 +0100
with message-id <20140130.29334.hol...@layer-acht.org>
and subject line the cause for this was fixed 4.4 years ago, closing this one 
now too
has caused the Debian Bug report #64071,
regarding menu: Automatically generated files should not go to /etc
to be marked as done.

This means that you claim that the problem has been dealt with.
If this is not the case it is now your responsibility to reopen the
Bug report if necessary, and/or fix the problem forthwith.

(NB: If you are a system administrator and have no idea what this
message is talking about, this may indicate a serious mail system
misconfiguration somewhere. Please contact ow...@bugs.debian.org
immediately.)


-- 
64071: http://bugs.debian.org/cgi-bin/bugreport.cgi?bug=64071
Debian Bug Tracking System
Contact ow...@bugs.debian.org with problems
--- Begin Message ---
Package: menu
Version: 2.1.5-3
Severity: wishlist

I noticed that menu generates files in /etc automatically, e.g.

/etc/X11/fvwm/menudefs.hook

/etc should be for configuration files only, not automatically generated files.

The discussion in debian-devel suggests /var/lib/menu as a good place. Though 
it might make sense to make a symlink to /etc for compatibility reasons.

For the discussion and some background information see my post and the thread 
on debian-devel

http://www.debian.de/Lists-Archives/debian-devel-0004/msg01305.html

Thanks.

rainer.


-- System Information
Debian Release: 2.2
Kernel Version: Linux rai16 2.2.15 #1 Tue Apr 25 17:13:48 EST 2000 i686 unknown

Versions of the packages menu depends on:
ii  libc6  2.1.3-10   GNU C Library: Shared libraries and Timezone
ii  libstdc++2.10  2.95.2-10  The GNU stdc++ library

--- End Message ---
--- Begin Message ---
Hi,

#498590 was the cause for this bug, #64071, and #498590 was closed in 
September 2009, rather at the beginning of the squeeze release cycle. So I'm 
closing this bug now, as probably all packages exposing this bug have been 
rebuild using a newer menu version since then. Also, there is a discussion in 
#699390 to drop menu from the desktop-task...

Lintian maintainers, I recommend you close #498591 with wontfix as well.


cheers,
Holger


signature.asc
Description: This is a digitally signed message part.
--- End Message ---


Re: Valve games for Debian Developers

2014-01-22 Thread ابراهیم محمدی
Hey, this looks more like an anti-Valve trap for DDs aimed to slow down
development of Debian as base of Steam OS by steering their time spending
from developing Debian to playing Valve games. ... OK, I was joking, or at
least _mostly_ joking. ;-)


On Wed, Jan 22, 2014 at 9:57 PM, Neil McGovern  wrote:

>
> Hi all,
>
> At $dayjob for Collabora, we've been working with Valve on SteamOS,
> which is based on Debian. Valve are keen to contribute back to the
> community, and I'm discussing a couple of ways that they may be able to
> do that [0].
>
> Immediately though, they've offered a free subscription to any Debian
> Developer which provides access to all past and future Valve produced
> games [1]!
>
> If you're interested, and a DD, simply mail jo.shie...@collabora.co.uk
> with a mail signed by a key in the Debian keyring, and he'll send you
> back a redemption code to add in Steam. If you haven't heared from him
> in a couple of days, you can also prod me at neil.mcgov...@collabora.com
> as he may happen to be on holiday that week.
>
> Happy gaming,
> Neil
>
> [0] If anyone has any specific ideas, drop me a mail :)
> [1] List at http://deb.li/91yz, but excluding Steam Greenlight.
>


Re: Valve games for Debian Developers

2014-01-22 Thread Michael Banck
On Thu, Jan 23, 2014 at 03:26:26AM +0330, ?? ?? wrote:
> Hey, this looks more like an anti-Valve trap for DDs aimed to slow down
> development of Debian as base of Steam OS by steering their time spending
> from developing Debian to playing Valve games. ... OK, I was joking, or at
> least _mostly_ joking. ;-)

We made this mistake with frozen-bubble once, I am sure everybody has
learnt from history...


Michael


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Re: Valve games for Debian Developers

2014-01-22 Thread Russ Allbery
ابراهیم محمدی  writes:

> Hey, this looks more like an anti-Valve trap for DDs aimed to slow down
> development of Debian as base of Steam OS by steering their time
> spending from developing Debian to playing Valve games. ... OK, I was
> joking, or at least _mostly_ joking. ;-)

The choice of default init system will be decided by a best three out of
five set of Dota 2.  Better get practicing!  :)

-- 
Russ Allbery (r...@debian.org)   


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Re: Valve games for Debian Developers

2014-01-22 Thread Jackson Doak
yay for dota


On Thu, Jan 23, 2014 at 11:03 AM, Russ Allbery  wrote:

> ابراهیم محمدی  writes:
>
> > Hey, this looks more like an anti-Valve trap for DDs aimed to slow down
> > development of Debian as base of Steam OS by steering their time
> > spending from developing Debian to playing Valve games. ... OK, I was
> > joking, or at least _mostly_ joking. ;-)
>
> The choice of default init system will be decided by a best three out of
> five set of Dota 2.  Better get practicing!  :)
>
> --
> Russ Allbery (r...@debian.org)   
>
>
> --
> To UNSUBSCRIBE, email to debian-devel-requ...@lists.debian.org
> with a subject of "unsubscribe". Trouble? Contact
> listmas...@lists.debian.org
> Archive: http://lists.debian.org/87sisflg2w@windlord.stanford.edu
>
>


Re: Valve games for Debian Developers

2014-01-22 Thread Paul Wise
On Thu, Jan 23, 2014 at 7:56 AM, ابراهیم محمدی wrote:

> Hey, this looks more like an anti-Valve trap for DDs aimed to slow down
> development of Debian as base of Steam OS by steering their time spending
> from developing Debian to playing Valve games. ... OK, I was joking, or at
> least _mostly_ joking. ;-)

We still haven't implemented XKCD 306 and now this :(

https://xkcd.com/306/

-- 
bye,
pabs

http://wiki.debian.org/PaulWise


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Re: Valve games for Debian Developers

2014-01-22 Thread Wouter Verhelst
On Thu, Jan 23, 2014 at 01:00:10AM +0100, Michael Banck wrote:
> On Thu, Jan 23, 2014 at 03:26:26AM +0330, ?? ?? wrote:
> > Hey, this looks more like an anti-Valve trap for DDs aimed to slow down
> > development of Debian as base of Steam OS by steering their time spending
> > from developing Debian to playing Valve games. ... OK, I was joking, or at
> > least _mostly_ joking. ;-)
> 
> We made this mistake with frozen-bubble once, I am sure everybody has
> learnt from history...

You're forgetting tetrinet.

-- 
This end should point toward the ground if you want to go to space.

If it starts pointing toward space you are having a bad problem and you
will not go to space today.

  -- http://xkcd.com/1133/


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RFC: Changing default source tarball ignores

2014-01-22 Thread Guillem Jover
Hi!

In #735377, Peter Green makes a good case of why ignoring (at least)
object files is not a good default for source packages, mentioning:

 * inconsitency between 1.0 and >= 2.0 formats, creating surprise.
 * if they need to be shipped, they are silently ignored, which makes
   their absence non-obvious.
 * if not, these should really be taken care of by the clean target.

As mentioned on the bug report, I've to agree with that, and in
addition I see, at least these other problems:

 * the current list of object patterns is very incomplete anyway.
 * removing just one of the patterns, makes keeping up with the
   default list very annoying.

I've not been particularly happy with the regex and pattern ignore
option behaviours either. First I'm going to try to improve these,
by adding something like «--tar-(un)ignore-type=vcs,backup» or
similar, a way to unignore specific wildcards with something like
«--tar-unignore=*.git», and probably a way to completely reset the
ignores for 1.17.7.

But, if people do not have strong reasons against, I'd like to remove
the following object related wildcards from the default tar-ignore set
as well:

  *.a
  *.la
  *.o
  *.so
  *.deps

but obviously that might cause regressions if packages do not properly
cleanup the source tree. This could affect tarballs for 3.0 (native)
sources, or the debian/ packaging tarballs for 3.0 (quilt) sources.
In principle, I'd not expect much breakage, but it would be nice to
know beforehand, ideally by an archive-wide rebuild. I supposed it
would be enough to build every binary package, clean the source, and
then build the source packages, and compare any file list differences.
Would any one volunteer? Peter? At least to do the build, I can easily
provide modified dpkg packages, and the recipes for the check, I guess.

Thanks,
Guillem


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Re: Valve games for Debian Developers

2014-01-22 Thread Jonathan Carter (highvoltage)

On 23/01/2014 05:03, Wouter Verhelst wrote:

On Thu, Jan 23, 2014 at 01:00:10AM +0100, Michael Banck wrote:

On Thu, Jan 23, 2014 at 03:26:26AM +0330, ?? ?? wrote:

Hey, this looks more like an anti-Valve trap for DDs aimed to slow down
development of Debian as base of Steam OS by steering their time spending
from developing Debian to playing Valve games. ... OK, I was joking, or at
least _mostly_ joking. ;-)


We made this mistake with frozen-bubble once, I am sure everybody has
learnt from history...


You're forgetting tetrinet.


+1 for tetrinet. If Debian decisions should be based on the outcome of 
games, it should really be a free software game ;)


-Jonathan


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