Hello,
I am working on fixing vulkan on wayland for bgfx:
https://github.com/bkaradzic/bgfx/pull/3143
Is there a way of getting the wl_surface used to create wl_egl_window
from the said window? bgfx api does only allows passing window and
display pointers, and extending it as I proposed in the
On 7/30/2023 9:15 PM, Dmitry Baryshkov wrote:
On 28/07/2023 20:02, Jessica Zhang wrote:
Drop DPU_PLANE_COLOR_FILL_FLAG and check the DRM solid_fill property to
determine if the plane is solid fill. In addition drop the DPU plane
color_fill field as we can now use drm_plane_state.solid_fill in
On 01/08/2023 03:39, Jessica Zhang wrote:
On 7/30/2023 9:15 PM, Dmitry Baryshkov wrote:
On 28/07/2023 20:02, Jessica Zhang wrote:
Drop DPU_PLANE_COLOR_FILL_FLAG and check the DRM solid_fill property to
determine if the plane is solid fill. In addition drop the DPU plane
color_fill field as we