getting wl_surface from wl_egl_window?

2023-07-31 Thread Julian Sikorski
Hello, I am working on fixing vulkan on wayland for bgfx: https://github.com/bkaradzic/bgfx/pull/3143 Is there a way of getting the wl_surface used to create wl_egl_window from the said window? bgfx api does only allows passing window and display pointers, and extending it as I proposed in the

Re: [PATCH RFC v5 09/10] drm/msm/dpu: Use DRM solid_fill property

2023-07-31 Thread Jessica Zhang
On 7/30/2023 9:15 PM, Dmitry Baryshkov wrote: On 28/07/2023 20:02, Jessica Zhang wrote: Drop DPU_PLANE_COLOR_FILL_FLAG and check the DRM solid_fill property to determine if the plane is solid fill. In addition drop the DPU plane color_fill field as we can now use drm_plane_state.solid_fill in

Re: [PATCH RFC v5 09/10] drm/msm/dpu: Use DRM solid_fill property

2023-07-31 Thread Dmitry Baryshkov
On 01/08/2023 03:39, Jessica Zhang wrote: On 7/30/2023 9:15 PM, Dmitry Baryshkov wrote: On 28/07/2023 20:02, Jessica Zhang wrote: Drop DPU_PLANE_COLOR_FILL_FLAG and check the DRM solid_fill property to determine if the plane is solid fill. In addition drop the DPU plane color_fill field as we