HiI hope someone can help me!I am currently learning
Python using a book by Michael Dawson. In one of the exercises I have
to right a program that will guess a number chosen by the user.It
is partly working, however it does not seem to keep state of numbers
that should have already been ruled out a
ord jumble game and need to link the randomly chosen word to a hint should the user need one.-- Best Regards
Jon Moore
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Hi,I have written the program below as an exercise from a book I am working my way through.Objective from book:Write a character creator program for a role-playing-game. The player should be given a pool of 30 points to spend on four attributes: strength, health, wisdom and dexterity. The player sh
Alan
Many thanks, that is really useful.
I will go through this a bit at a time over the next few days to ensure I understand what I am doing!
I think functions come in the next chapter!
Jon
On 25/01/06, Alan Gauld <[EMAIL PROTECTED]> wrote:
Hi Jon,> 1. I am sure I have written far more co
Hi
Is there anyway to print informtation from dictionaries better than this?:
>>> pairs = {"Jon Moore": "Tony Moore", "Simon Nightingale": "John Nightingale", "David Willett": "Bernard Willet", "J
KentThanks! I have not come accross string formatting yet, but I can see how the for statement works.How would I modify this to just print either the values or keys?Jon
On 26/01/06, Kent Johnson <[EMAIL PROTECTED]> wrote:
Jon Moore wrote:> Hi>> Is there anyway to print in
Hi,I have the following dictionary:pairs = {"Jon Moore": ["Tony Moore", "Stanley Moore"], "Simon Nightingale": ["John Nightingale", "Alan Nightingale"],
"David Willett": ["Bernard Willet", "Rober
KentThanks again. I have a question (see below).On 26/01/06, Kent Johnson <[EMAIL PROTECTED]> wrote:
Jon Moore wrote:> Hi,>> I have the following dictionary:>> pairs = {"Jon Moore": ["Tony Moore", "Stanley Moore"],
> "
etty interesting exercise.PaulOn Thursday 26 January 2006 12:52 pm, Bob Gailer wrote:> At 08:44 AM 1/25/2006, Jon Moore wrote:>> Hi,>
> I have written the program below as an exercise from a book I am working my> way through.>> Objective from book:> Write a character c
;step values' in anyway that I can see in the proceeding chapters!HELP!-- Best Regards
Jon Moore
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I guess I am not going mad then!I will skip this exercise and move on.ThanksJonOn 31/01/06, Alan Gauld <
[EMAIL PROTECTED]> wrote:Hi Jon,> Improve the function ask_number() so that the function can be called with
> a> step value. Make the default value of step 1.If its any consolation that doesn't
/01/06, Bob Gailer <[EMAIL PROTECTED]> wrote:
Jon Moore wrote:> Hi,>> I am still working my way through my 'Python for absolute beginners> book' and have hit a brick wall with one of the end of chapter exercises.>> The challenge says:
>> Improve the function
DannyMany thanks for that, I notice a few erratas that I am yet to come up against. This will save my sanity (well some of it)1JonOn 31/01/06,
Danny Yoo <[EMAIL PROTECTED]> wrote:
On Tue, 31 Jan 2006, Jon Moore wrote:> I have been looking for contact details for the author to ask him wha
AlanAre you the author of Learn to Program Using Python: A Tutorial for Hobbyists, Self-starters and All Who Want to Learn the Art of Computer Programming?
Is the book still available as a web site?JonOn 31/01/06, Alan Gauld <[EMAIL PROTECTED]
> wrote:> So a general recommendation to authors is to
e] = EMPTY
# since no one can win on next move, pick best open square for move in BEST_MOVES:
if move in legal_moves(board): print move
return move-- Best Regards
Jon Moore
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ote:
On 31/01/06, Jon Moore <[EMAIL PROTECTED]> wrote:> Improve the function ask_number() so that the function can be called with a> step value. Make the default value of step 1.
>> The function looks like this:>> def ask_number(question, low, high):> """
On 02/02/06, Alan Gauld <[EMAIL PROTECTED]> wrote:
Bob,>> Write a new computer_move() function for the tic-tac-toe game to plug>> the hole in the computers stratergy. See if you can create an opponent>> that is unbeatable!>>
>> My main problem is that I can not see how the computers stratergy can>>
All that does is reverse the hole!?!?x:2o:4x:7o:0x:80:5 O | | X - | O | O - | X | X On 02/02/06,
Wolfram Kraus <[EMAIL PROTECTED]> wrote:
Jon Moore wrote:[...]> Thanks to André, there is a way to win every time if you take the first> move (se
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