What is the current status on how SL handles mesh avatars that are not
quite "standard"??
as an example if im using a Dire Wolf mesh avatar (and its properly rigged)
will it work with quad animations??
Please do not just link to some semi random LL wiki page only link if it
covers large/small and
> What is the current status on how SL handles mesh avatars that are not quite
> "standard"??
>
> as an example if im using a Dire Wolf mesh avatar (and its properly rigged)
> will it work with quad animations??
>
> Please do not just link to some semi random LL wiki page only link if it
> covers l
On Tue, 18 Dec 2012 10:32:15 +0100, Henri Beauchamp wrote:
> On Mon, 17 Dec 2012 16:18:59 -0500, Oz Linden (Scott Lawrence) wrote:
>
> > No, we can't, sorry.
>
> Did you ever say "yes" and actually provide any kind of useful help
> to an OpenSource developer ?... I'm yet to find a case in which