Hi,
An issue recently came up in the GL working group: what is the robustness
behavior of framebuffer fetch? For example, if a framebuffer attachment
format is R8_UNORM, what are the YZW components which get read back?
If people from all the drivers (besides panfrost) which support this
extension
For v3d yzw would be 0,0,1.
Iago
El mié, 23-04-2025 a las 12:24 -0400, Mike Blumenkrantz escribió:
> Hi,
>
> An issue recently came up in the GL working group: what is the
> robustness behavior of framebuffer fetch? For example, if a
> framebuffer attachment format is R8_UNORM, what are the YZW
Hello everyone,
I'm happy to announce the next release candidate, 25.1.0-rc2.
As always, if you find any issues please report them here:
https://gitlab.freedesktop.org/mesa/mesa/-/issues/new
Any issue that should block the release of 25.1.0 final, thus adding
more 25.1.0-rc* release candidates,
AMD lowers it to an image load, which follows the rules for image views, so
(x, 0, 0, 1) for R8_UNORM.
Marek
On Wed, Apr 23, 2025 at 12:25 PM Mike Blumenkrantz <
michael.blumenkra...@gmail.com> wrote:
> Hi,
>
> An issue recently came up in the GL working group: what is the robustness
> behavior
To all X.Org Foundation Members:
The election for the X.Org Foundation Board of Directors will begin on
30 April 2025. We have five candidates who are running for four seats.
They are (in alphabetical order):
* Andres Gomez
* Arkadiusz Hiler
* Megan Knight
* Lyude Paul
* Harry Wentland
Atta
NVIDIA is a texelFetch, so (x, 0, 0, 1)
Intel is a TexelFetch pre-SKL. I'm not sure what it is for SKL+. Probably
(x, 0, 0, 1) but it's been a while.
~Faith
On Wed, Apr 23, 2025 at 1:11 PM Marek Olšák wrote:
> AMD lowers it to an image load, which follows the rules for image views,
> so (x, 0