Re: [Mesa-dev] Introduction to Community and Queries Regarding Task : Unit and performance tests for VA-API

2018-09-02 Thread Alex Deucher
On Sat, Sep 1, 2018 at 9:02 AM Iti Shree wrote: > > Good morning, > > I am Iti Shree currently pursuing B.Tech degree in Information and > Technology. I was browsing through some project and saw Xorg project ideas. > Many of them are indeed interesting, though they have precise hardware > requi

[Mesa-dev] [PATCH 1/3] radv: Add VEGA20 support.

2018-09-02 Thread Bas Nieuwenhuizen
Just mirror the radeonsi bits. Since this is just adding the extra switch entries for new HW I think this should be fine for stable. CC: --- src/amd/vulkan/radv_pipeline.c | 1 + src/amd/vulkan/si_cmd_buffer.c | 1 + 2 files changed, 2 insertions(+) diff --git a/src/amd/vulkan/radv_pipeline.c b

[Mesa-dev] [PATCH 2/3] radv: Use a lower max offchip buffer count.

2018-09-02 Thread Bas Nieuwenhuizen
No clue what gets fixed by this but both radeonsi and amdvlk do it. CC: --- src/amd/vulkan/radv_device.c | 24 ++-- 1 file changed, 22 insertions(+), 2 deletions(-) diff --git a/src/amd/vulkan/radv_device.c b/src/amd/vulkan/radv_device.c index c300c88468a..3d208ab053d 100644

[Mesa-dev] [PATCH 3/3] radv: Fix CMASK dimensions.

2018-09-02 Thread Bas Nieuwenhuizen
Mirrors 1e40f694831 "ac/surface: fix CMASK fast clear for NPOT textures with mipmapping on SI/CI/VI" CC: --- src/amd/vulkan/radv_image.c | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/src/amd/vulkan/radv_image.c b/src/amd/vulkan/radv_image.c index f1c78e8115d..b316242d

Re: [Mesa-dev] [PATCH] tnl: Fix green gun regression in xonotic.

2018-09-02 Thread Ian Romanick
On 08/21/2018 09:57 PM, mathias.froehl...@gmx.net wrote: > From: Mathias Fröhlich > > Hi Ville, Brian, > > The below patch fixes the regression to tnl drivers that Ville reported > a hand full weeks ago. > Please review! > > best > Mathias > > > Fix an other regression of patch 64d2a2048054 >

Re: [Mesa-dev] [PATCH 3/3] radv: Fix CMASK dimensions.

2018-09-02 Thread Dave Airlie
Reviewed-by: Dave Airlie for the series. On Mon, 3 Sep 2018 at 10:39, Bas Nieuwenhuizen wrote: > > Mirrors > > 1e40f694831 "ac/surface: fix CMASK fast clear for NPOT textures with > mipmapping on SI/CI/VI" > > CC: > --- > src/amd/vulkan/radv_image.c | 4 ++-- > 1 file changed, 2 insertions(+)

Re: [Mesa-dev] [PATCH 4/7] gallium: add PIPE_CAP_MAX_COMBINED_SHADER_BUFFERS

2018-09-02 Thread Marek Olšák
screen.rst is missing documentation for this cap. Marek On Thu, Aug 30, 2018 at 9:40 AM, Erik Faye-Lund wrote: > This gets rid of a r600 specific hack in the state-tracker, and prepares > for other drivers to be able to use hw-atomics. > > While we're at it, clean up some indentation in the vari

[Mesa-dev] [Bug 107786] [DXVK] MSAA reflections are broken in GTA V

2018-09-02 Thread bugzilla-daemon
https://bugs.freedesktop.org/show_bug.cgi?id=107786 Bug ID: 107786 Summary: [DXVK] MSAA reflections are broken in GTA V Product: Mesa Version: git Hardware: Other OS: All Status: NEW Severity: normal

Re: [Mesa-dev] [PATCH v2] egl/android: rework device probing

2018-09-02 Thread Tomasz Figa
Hi Emil, On Sat, Sep 1, 2018 at 2:03 AM Emil Velikov wrote: > > From: Emil Velikov > Thanks for the patch! Please see my comments below. [snip] > @@ -1214,10 +1215,13 @@ droid_open_device_drm_gralloc(struct dri2_egl_display > *dri2_dpy) >&fd); >

[Mesa-dev] [Bug 107786] [DXVK] MSAA reflections are broken in GTA V

2018-09-02 Thread bugzilla-daemon
https://bugs.freedesktop.org/show_bug.cgi?id=107786 --- Comment #1 from Clément Guérin --- Here's an renderdoc capture: https://mega.nz/#!WK5HlAKQ!g77NnAuH_XmeR20i2IXjTUSG2NDDiFy86b6cqVU8ACI The game creates an environment cubemap in Colour Pass #3. Each face of the cube is rendered to a single

[Mesa-dev] [Bug 107786] [DXVK] MSAA reflections are broken in GTA V

2018-09-02 Thread bugzilla-daemon
https://bugs.freedesktop.org/show_bug.cgi?id=107786 --- Comment #2 from Clément Guérin --- Created attachment 141420 --> https://bugs.freedesktop.org/attachment.cgi?id=141420&action=edit Dual-paraboloid map, MSAA off -- You are receiving this mail because: You are the QA Contact for the bug.

[Mesa-dev] [Bug 107786] [DXVK] MSAA reflections are broken in GTA V

2018-09-02 Thread bugzilla-daemon
https://bugs.freedesktop.org/show_bug.cgi?id=107786 --- Comment #3 from Clément Guérin --- Created attachment 141421 --> https://bugs.freedesktop.org/attachment.cgi?id=141421&action=edit Dual-paraboloid map, MSAA on Dual-paraboloid map generated in Colour Pass #4. See http://www.adriancourrege

Re: [Mesa-dev] [PATCH V2] Check if the window is non-NULL before setting swap interval.

2018-09-02 Thread Tomasz Figa
On Thu, Aug 30, 2018 at 11:23 PM Emil Velikov wrote: > > On 30 August 2018 at 11:41, Eric Engestrom wrote: > > On Thursday, 2018-08-30 17:55:14 +0900, Tomasz Figa wrote: > >> Hi Erik, Emil, Eric, > >> > >> On Tue, Jul 10, 2018 at 12:41 AM Erik Faye-Lund > >> wrote: > >> > > >> > On Thu, Jul 5,

Re: [Mesa-dev] [PATCH v2] egl/android: rework device probing

2018-09-02 Thread Tomasz Figa
On Mon, Sep 3, 2018 at 2:45 PM Tomasz Figa wrote: > > Hi Emil, > > On Sat, Sep 1, 2018 at 2:03 AM Emil Velikov wrote: > > > > From: Emil Velikov > > > > Thanks for the patch! Please see my comments below. > > [snip] > > @@ -1214,10 +1215,13 @@ droid_open_device_drm_gralloc(struct > > dri2_egl_d

Re: [Mesa-dev] [PATCH v2] egl/wayland: do not leak wl_buffer when it is locked

2018-09-02 Thread Juan A. Suarez Romero
On Sat, 2018-09-01 at 02:14 +0300, Andres Gomez wrote: > Juan, should we also include this in the stable queues ? > Unless Daniel has a different opinion, yes, it should be included. Forgot to CC to stable. Thanks! J.A. > > On Thu, 2018-08-30 at 13:59 +0200, Juan A. Suarez Romero wro