Great news!

I found that source tarball does not contain training bases (endings,
matein1,  matein2, matein3, matein4andmore,  tactics... ) anymore. Is
it intentional? Any way you have to include these bases back or fix
Makefile because it now fails to install scid due to the following
line

install -m 666 ./bases/*.* $(DESTDIR)$(SHAREDIR)/bases/

Best regards,
Mikhail Kalenkov.

2011/2/14 Alexander Wagner <a.wag...@physik.uni-wuerzburg.de>:
> Hi!
>
> Those of you who check out cvs regularly may have noticed
> already that I moved up all files to a unique revision.
>
> Those of you who don't compile from cvs might like to point
> their browser to our download page to fetch either the
> windows binaries or the Unix tarball of 4.3. The Mac-build
> is in progress and will be available shortly.
>
> I have to thank all those who contributed to this major
> efford and made this release possible.
>
> Please note also that our project will undergo some changes
> in the very near future. First of all I like to welcome
> Joost t' Hart offically to the Club. He will take over most
> of the responsibilities for merging backend stuff, as he did
> already in preparation for this release. Also you may have
> noticed that Israel Caucha takes care, that everything runs
> smoothly on the fruits.
>
> I want to add that further support is much welcome and we
> definitely intend to get more people on board. For this we
> also plan to move our code repository from cvs to a new
> system. We're currently discussing options. Some patience
> here please, this involves a bit of work and consideration.
>
> Additionally, I want to encourage everyone to take an active
> part in the discussions going on here on the list. I tend
> to get a bunch netmails, but I may encourage all to use the
> list. Lets discuss things here in public to get the most out
> of what we have. And also consider that the sentence: "I do
> not like ..." does not imply that things will not be done
> that way. It just expresses some concerns and is most often
> followed by: did you consider this and that and here and
> there. ;)
>
> Please also continue to report bugs and issues here. All
> those involved in the project will try to solve them. Just
> keep in mind that everyone of us has to earn their livings
> with completley different things. Scid is a spare time
> project.
>
> Now to the ChangeLog. It is quite longish this time, so
> here's everything without the fixes. Hope you enjoy.
>
> - Mark the Repertoir Editor deprecated, guide users to Masks
> - Improvements
>   * documentation for opening trainer (thanks to Dale Hards)
>   * Some of the programs icons based on GNOME Stock Icons in case
> png-support is available
>   * Refresh icons for Database switcher (Thanks to Peter Wong and Steven)
>   * Some defaults of Scids empty config
>   * Gamelist: show delete-flag to the very left of the list by default
>   * Taller information field (Thanks ot Milan Zamazal and Gerd Lorscheid)
>   * Replace some buttons in help by proper img tags
>   * Bring Best games / tree graph to front if they exist and the button
> is pressed again
>   * Toggle autoplay mode was mapped to Ctrl-z instead of Ctrl-Z so it
> confliced with undo
>   * Speed improvement for game copy operation
>   * New checking option for games consistency
>   * Improve proportions of USCF piece set
>   * HTML export
>       - Move nags rendered in same font as the move
>       - Diagram immediately follows the move (order of diagram and
> comments are swapped), which is a more common scenario
>       - Indentation of variations enhanced by putting them in indented
> div sections
>       - Current move hightlighting, board and diagram colors follow css
> style definition
>       - Cursor key navigation works in IE
>       - Cursor left key navigation works the same way backwards as
> right works its way forwards, i.e. skipping variations
>       - Dotted move numbers for black moves in a main line are also
> applied following a diagram and a variation.
>   * Annotation/analysis
>       - Added engine thinking time to annotator string
>       - Stop engine at end of annotation
>       - UCI engine: Added notion of length of mating line to cp score
> (shorter is better)
>       - Added annotation at end of variations
>       - Added depth to variation scores
>       - Added option to score all moves (also those which are not
> annotated)
>       - Removed option to annotate only not-best-moves, as it is no
> longer usefull now
>         all-moves does no longer produce lines starting with the played
> move
>       - Increased maximum engine thinking time to 999 [sec]
>       - Removed the blunder signature in the annotation (as we cannot
> tell how sharp the threshold is)
>       - Added variation times in multi-pv mode
>       - If game just follows book till some book end, last book move
> does not need analysis.
>       - Blunder-check annotation spots faster mates, regardless of
> threshold.
>       - Annotation adds - in all modes - a '?!' nag if the main move is
> significantly (informant value)
>         stronger than the best move the engine expected.
>      - Finish game now allows for a shootout between two UCI engines
>       if two engines are opened.
>   * PGN import always opened in Scids bin folder, now use last dir
> instead and store it.
>   * Mask files folder location gets stored and reused
> - New features:
>   * Correspondence Chess:
>     - Allow observation of games on ICCF webchess
>     - Add connector file support to configure game relay from the internet
>     - Make dialogues etc. theme aware for Tk 8.5
>     - Allow for postal games by the Mode "Postal" header. Those
>       games are not touched but show up in the cc window provided a
>       suitable PGN is present in the Inbox. (ICCF might generate this
>       in case of mixed events.)
>     - Add two new headers: WhiteAddress / BlackAddress to hold
>       postal adresses for eventual postcard printing
>     - Read additional header tags from the database and thus allow
>       to show e.g. flags if Black/WhiteCountry header is set even if
>       those tags are not provided by the games in the Inbox
>     - Rewrite of some parts of the update procedure
>     - Code cleanup and performance improvements
>     - Allow scrolling of the CC gamelist by keyboard (PgUp/PgDn, Up/Down)
>   * Show WhiteCountry/BlackCountry in game info area
>   * Initial support for bibliographic links in PGN headers:
>     - A BibTeX-file either named $scidDataDir/Bookshelf.bib or named
> and located along with the current database is parsed as bibliographic input
>     - Header lines of the form [Bib "<bibtexkey>, <addinfo> ;
> <bibtexkey>, <addinfo>"]
>       open a new window with bibliographic reference; <addinfo> e.g.
> No.27 p.85.
>     - if Bib-header exists a new link shows up in game info area
>     - To handle the bibliographic database 3rd party tools can be
>       used. A valuabe free, open source  solution might be
>       http://jabref.sf.net (or any other bibliography tool for BibTeX)
>   * Best games list:
>     - For annotated games (NAGs, Comments, Variations) show an A in the
> list
>     - For flagged games show up to 4 flag chars or the number of
>       flags if there are more than 4 flags present.
>     - Obeys a filter set by header search
>   * Allow to change the board without waiting for tree windows to
> complete search. (Thanks to Fulvio)
>   * Rework ID linking code
>     - Tags, resolverurls, icons etc. are read from a config file.
>       This eases up future extensions of IDs known by Scid
>     - If no config exists create a default one handling FIDE, ICCF,
> DSB, BCF, VIAF, SM
>     - Each ID has to link to a unique page, multiple links are not possible
>     - PND is still special as it is used to link to various complex
>       locations like Wikipedia (including NLS) and SeeAlso. This is
>       still treated internally
>   * Comment editor
>      - now opens by clicking the comment in game info area
>      - Make board toggable by either alt-b or button and save its state
>      - recognises Ctrl-A for adding a new variation => easy addition
> for pre move comments
>      - Alt-Left/Alt-Right now go one move backward/forward
>      - Map Alt-N to switch between NAG- and text entry
>      - Autostore comments as soon as the window looses focus
>       - Add Ctrl-N shortcut to Edit window to call NAG values help
>       - Add "Open Comment editor" to PGN context menu
>       - Add common NAG symbols to PGN context menu (Thanks to G. Lorscheid)
>      - Comment editor can be opend by the small light bulb button in
>        the toolbar. This button also signifies if the game already
>        contains commentary in the current position and if so, shows
>        them in a tooltip. Technical commentaries (e.g. [%.*] are
>        ingored.
>      - Update board in comment editor with current position while
>        the comment editor is left open. (Joost t' Haart)
>   * Allow suppression of Abort/Adjourn/Draw/Take back requests/offers
> (thanks to Jose Joao Morais)
>   * Piece sets
>     - Bauhaus style piece set (thanks to Sandra Snan)
>     - Fix scaling issue in USCF set
>   * Browse window
>     - Allow scaling by +/- keys and Ctrl-Mouse wheel
>     - Use mouse wheel to go through the game
>   * Header searches
>     - Header searches with open trees now act as a filter, that is
>     they now restrict the games displayed in Best Games and Game
>     list. In other words if a header search was performed it's
>     results are no longer reset by the Tree searches. Tree statistics
>     however are still calculated for teh full database.  (Thanks to
>     Gerd Lorscheid)
>     - Annotators are now searchable (Thanks to Gerd Lorscheid)
>     - Easy way to search for all games that are annotated by either
>     NAGs, comments or variations. (Thanks to Gerd Lorscheid)
>   * API Changes:
>     - ::tooltip::UnSet to remove a tooltip + message
>     - sc_filter clean: unset both db and tree filter
>
> cu
> Alexander
>
> ------------------------------------------------------------------------------
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------------------------------------------------------------------------------
The ultimate all-in-one performance toolkit: Intel(R) Parallel Studio XE:
Pinpoint memory and threading errors before they happen.
Find and fix more than 250 security defects in the development cycle.
Locate bottlenecks in serial and parallel code that limit performance.
http://p.sf.net/sfu/intel-dev2devfeb
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