On 11/21/2010 06:46 PM, Gerd Lorscheid wrote:

Hi!

> Hello,
>
> I have implemented what you would like to see and sent a patch to Alexander.
> Now filters for the tree and the database are separated, so they do not
> overwrite each other.

Good!

> In the tree statistics you see all results matching the tree filter. In the
> game listing you see all games matching both.

Hm, maybe I was looking for the opposite, but it might be a matter of 
wording...

> The change is not a small one, so give him some time to check it.

Sure! Many thanks. Can't wait to see the results :-)

Cheers,
Joost

> Gerd
>
>
> -----Ursprüngliche Nachricht-----
> Von: Joost 't Hart [mailto:joost.t.h...@planet.nl]
> Gesendet: Sonntag, 21. November 2010 14:12
> An: scid-users@lists.sourceforge.net
> Betreff: [Scid-users] Tree and filter
>
> Hi,
>
> For me, the way the tree interferes with my observation of the filter is
> actually very uncomfortable. So I want to change it. For my self that
> is, as it seems that the majority of us stakeholders does not agree. Can
> someone point me to the code where the interference happens? I tried to
> find lines of code where the tree takes ownership of The Filter.
>
> The tree sets and clears my filter at its own will. I do not want that.
> If I need tree statistics on games played by players rated above 2400, I
> want to be able to do that, just be setting the filter. Of course one
> can ask me to export those games into another base - I currently do
> this, but I do not want to be forced keep my bases in sync manually for
> ever.
>
> Another thing is that the user can manually kill the filter (as set by
> the tree!) at all times by hitting ctrl/f. At that moment the main
> filter status and the tree filter status (at the bottom of their
> respective windows) seem to agree, yet the tree info is - of course -
> unchanged while at the same time a function like "best games" does no
> longer work. It just shows the best games in the base, possibly
> unrelated to the current position.
>
> Might be a corner case fault tolerance problem, might be not.
>
> Anyway, I will be looking for a solution like we have two filters
> cascaded. One for the user to play with, and one for the tree to manage
> its own implementation. Challenge would be to bypass the tree cache if
> the user filter is active... and probably many others. As an example:
> Also the tournament cross-table function takes my filter to do its work,
> with irritating side effects.
>
> Finally, as I still do not understand the tree mask feature: Would it be
> possible to attach a (header) filter to a mask, or am I talking nonsense
> now?
>
> Cheers,
> Joost.
>
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Spend less time writing and  rewriting code and more time creating great
experiences on the web. Be a part of the beta today
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