Hi,

Certainly a bug in games transition. But I think it is far better to
use at least a small book while looking for opening blunders : this
will save a lot of time and be a workaround to this bug.

Pascal

2010/10/29 Roy Brunjes <roy_brun...@yahoo.com>:
> I took a collection of games and wanted to analyse the openings (defined by
> me as first 20 moves of a game) of the games in this particular database. I
> selected "find opening errors" and set that parameter to 20. I also set the
> blunder threshold to 0.5 pawns. I set the options to analyze both white and
> black moves but to not analyze any variations that may be present.
>
> As the engine (Stockfish-1.9.1 in my case) analyses away, when it moves from
> the end of one game (it has analysed the first 20 moves of the first game
> and thus skips the remainder of that game and starts analysing the next game
> in the database. Sometimes the eval generated for the first move of the
> second game is significantly different from the eval of the previous game's
> last analysed position (black's move 20 of game 1 had eval of 0.8 for
> example and white's first move of game 2 (let's say the move is "e4") is
> perhaps 0.2 and this triggers the "this move (1. e4) is a blunder because it
> is more than 0.5 pawns worse than the previous move.
>
> This obviously is a bug and I would appreciate thoughts as to when this
> might be fixed.
>
> Thanks,
>
> Roy
>
>
>
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Nokia and AT&T present the 2010 Calling All Innovators-North America contest
Create new apps & games for the Nokia N8 for consumers in  U.S. and Canada
$10 million total in prizes - $4M cash, 500 devices, nearly $6M in marketing
Develop with Nokia Qt SDK, Web Runtime, or Java and Publish to Ovi Store 
http://p.sf.net/sfu/nokia-dev2dev
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