Hello,
somebody had the idea at the beginning of Game::Decode(..) to add the line
NumTags = 0; just before clear(); is called. So the tags are not cleared and
for example with each game copied between databases around 300 bytes get
lost. But it may leak whenever ScratchGame is used.
I do not know what the intention for this dubious line of code was as
clear() was called next to it, but whoever introduced it should rethink.
Regards,
Gerd Lorscheid
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