Hello,

 

somebody had the idea at the beginning of Game::Decode(..)  to add the line
NumTags = 0; just before clear(); is called. So the tags are not cleared and
for example with each game copied between databases around 300 bytes get
lost.  But it may leak whenever ScratchGame is used. 

I do not know what the intention for this dubious line of code was as
clear() was called next to it, but whoever introduced it should rethink.

 

                Regards,

 

                Gerd Lorscheid

 

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