Mark Morss wrote: Hi!
> One tricky point is that the move number of the continuation from the > current position is not necessarily the same across all games. Further > there is the complication that the current position may occur more than > once in any given game. Some conventions would have to be established > to resolve these ambiguities. As far as I understood your initial request you fill the games to the list using the tree, right? I think this solves your last point, that the position may occur more than once, as it will just fall to the first occurrences (one might argue if this is what you want, of course). For filling the moves list, as far as I understood the code Scid just loops through all games in the filter and calls GetPartialMoveList(). Here one would have to add the search position call and then some get all moves to end. Probably, I'm wrong, but if I get you right this should do the trick, not? Anyway, if you want to work on this issue it would be greatly appreciated. -- Kind regards, / War is Peace. | Freedom is Slavery. Alexander Wagner | Ignorance is Strength. | | Theory : G. Orwell, "1984" / In practice: USA, since 2001 ------------------------------------------------------------------------------ This SF.net email is sponsored by Sprint What will you do first with EVO, the first 4G phone? Visit sprint.com/first -- http://p.sf.net/sfu/sprint-com-first _______________________________________________ Scid-users mailing list Scid-users@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/scid-users