Sorry, ignore this posting - was working from an oudated sandbox.

Joost.

On 06/16/2010 06:13 PM, Joost 't Hart wrote:
> On 06/15/2010 08:13 PM, Alexander Wagner wrote:
>    
>> Hi!
>>
>> For those of you who use a) cvs version and b) correspondence chess:
>>
>> I did some rewriting of the cc windows game list population in order to
>> allow for postal games. This means the following:
>>
>> - Now additional game headers might be read from the database games and
>> not only from the games in your inbox. Ie. if you set WhiteCountry /
>> BlackCountry in the database you'll also get the flags displayed in CC
>> gamelist, even if those tags are not supplied via Xfcc (e.g. ICCF does
>> not provide them.) This required a bit of rewriting of the update code
>> which came with some code cleanup and performance improvement.
>>
>> - Scid builds the CC game list by reading the input from your data/Inbox
>> directory. (See docs about this.) Now, you may set the mode of a game in
>> the header to "Postal". In this case Scid will not update the game from
>> the Inbox anymore but show it in CC gamelist provided a suitable PGN
>> exists. Note that the Mode header in the database takes precedence to
>> the PGN header in your Inbox. (In a postal event I play right now I get
>> an empty game via ICCF's Xfcc interface.)
>>
>> - I'm working on postcard printing which will use the two header tags
>> WhiteAddress / BlackAddress to populate the cards properly. However,
>> this will take a bit as I've no really nice class for the postcard yet.
>> My first quick&   dirty version works already for me but its nothing to
>> be distributed. ;)
>>
>> Please drop me a note if I broke anything.
>>
>>      
> I guess so...
>
> I do not exactly understand why, but the viafurl option storage in
> menus.tcl/1047 fails and scid will not exit. We had something like this
> before....
>
> Cheers,
> Joost.
>
>
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>    


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