Alex Steger wrote: Hi. > Hello, > > How do you annotate a game using a fixed search depth for the UCI engine?
I guess currently you cannot. And this should not be hard to implement either. On the other hand, I am afraid it is not very smart use this, since attainable && useful && required search depth very much depend on the actual position on the board. E.g. in the endgame the engine must look much further ahead than in the beginning of the middle game. And imposing the endgame horizon during the middlegame would make the analysis really take ages to complete. A _minimum_ ply depth in combination with the exististing evaluation time may help to give the engine some extra thinking time in complex positions, but in those positions only. Yet I think that the UCI protocol does not support this. It looks like that in the commands go depth 12 movetime 20000 go depth 20 movetime 20000 there is an OR stop condition. The first one moves at depth 12, the second one after 20 seconds. Both are not what I mean to achieve. A third way might be to give the engine a fixed time for the whole game to analyse. This can be implemented through UCI but requires some extra implementation effort. Cheers, Joost. > > -- > Best Regards, > Alex Steger > ------------------------------------------------------------------------ > > ------------------------------------------------------------------------------ > > ------------------------------------------------------------------------ > > _______________________________________________ > Scid-users mailing list > Scid-users@lists.sourceforge.net > https://lists.sourceforge.net/lists/listinfo/scid-users > ------------------------------------------------------------------------------ _______________________________________________ Scid-users mailing list Scid-users@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/scid-users