Hi! Thanks. I thought I was working in a scid database, but it turned out that I was using the pgn-file.....
Magnus Alexander Wagner wrote: > Magnus Larsson wrote: > > Hi! > >> Great, now it works. I see your point about too large database too. >> As I am new to opening training with a database program, there are a >> few things to pick up.... > > I'll check into this. It should not be necessary to restart Scid. At > least not by design. > > BTW: You might want to check out the training option of the Tree > Window (see help for Tree Window) for your Opening Training as well, > plus, if you're exploring new openings you might definitely want to > have a look at Scids Mask features (right in the Tree Window as well). > >> While I am at it: when I annotate a game with crafty, the annotations >> are not saved, and the option "save: replace game" is not available. >> How can this be? I can export it and have the analysis in a web page, >> but I'd like to keep it in my database as well. How do I do this? > > Do you work in a real Scid database or in a PGN file? Scid can not > save PGN files. You'll have to import PGN into a Scid database (the > clipbase will do ;) and then reexport to PGN if you want to have PGN. > > However, it is advisable to work in Scid databases. PGN is nice for > data exchange as it is reasonable standardised but Scids database is > much smaller, much faster to search and offers quite some improvements > to PGN. > ------------------------------------------------------------------------------ Download Intel® Parallel Studio Eval Try the new software tools for yourself. Speed compiling, find bugs proactively, and fine-tune applications for parallel performance. See why Intel Parallel Studio got high marks during beta. http://p.sf.net/sfu/intel-sw-dev _______________________________________________ Scid-users mailing list Scid-users@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/scid-users