2010-03-29 17:21:42, Alexander Wagner:

> > Now it seems the cache content is lost when one forgets to set it.
> > As we already have the option to set cache size, I suggest to just drop
> > the option and always save cache (letting user to set a very small cache
> > if he is concerned about disk space).
> ... the point is IMHO not that much the amount of disk space, I think
> this is a "non-issue" these days, but the actual time it takes to write
> out the cache to the disk. Given a larger base (about the size of a
> usual reference base) this takes some time, indeed. 
How much time is it?

> I admit that this is
> the reason why I actually switched off the autosave function an instead
> placed a quite extensive indexing scheme to Scid once I update those
> bases. I might add that my reference bases don't even live on a network,
> but on a not too bad local drive.
What do you mean by extensive indexing scheme? Pre-generated cache?

> > One idea is to store ply number of the last non-unique position in each
> > game. But, this will require quite expensive indexing when database is
> > modified.
> I think the major issue is that you can come back to a well known
> position by transpositon. Therefore, it can well be that no really good
> solution exists here, especially not a perfect one.
That why you would need to search a whole game, making the process quite slow.


-- 
MichaƂ Rudolf

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