Hi All, Recently I've been extensively using the correspondence side of scid and I found some shortfalls, not that I'm complaining, in actual fact I'm in no way tempted to go to any other tools, although I have to use ECTool for a few of my games... (IECC doesn't use Xfcc...)
Now... Note: all of the following questions have workarounds to solve the things I'm about to ask/describe. Question: 1. How far off is SCID from being able to print positions? This is particularly nice if you want to transpose to a physical board and analyse the position. 2. How easy is it to export to Latex but setting it in such a way diagrams from certain positions within a game are displayed? 3. How easy is it to filter only games which your up to move? Ie.: so you can export/print and take them away to analyse. 4. How far away is SCID from being able to receive PGN games and send out replies like ECTool? 5. Last question, how easy would it be for me to potentially get involved and help with the implementation of these points?:) Anyway, again thank you for your answers in advance, J ------------------------------------------------------------------------------ Download Intel® Parallel Studio Eval Try the new software tools for yourself. Speed compiling, find bugs proactively, and fine-tune applications for parallel performance. See why Intel Parallel Studio got high marks during beta. http://p.sf.net/sfu/intel-sw-dev _______________________________________________ Scid-users mailing list Scid-users@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/scid-users