pa...@pbratholm.dk wrote:

Hi!

> Your problem is, obviously, that Scid doesn't "understand" Italian! The
> PGN standard calls for using English symbols

Hm, I learned from Pascal that it doesn't actually enforce, it but 
allows indeed for others.

> - though there exist a Tag
> for specifying alternative sets of piece-symbols. I seem to remember that
> these alternative piece-symbols are not implemented in the PGN-import
> functions,

... I fear you're right and I was wrong. Scid translates piece symbols 
only for display. In import (pgnparse.cpp, l.765ff) it's actually 
hardcode to english.

> and if your games contain comments (in Italian PGN-format) the
> conversion might easily become quite complicated:
> First it will be necessary to avoid filtering the TAG's, and then it will
> be necessary to filter the moves, but not the comments!

Hm. I think it is not sensible to do it without the context information 
of PGN what denotes a move, like in the lines of code mentioned.

> I hope somebody with more knowledge of the inner workings of the
> PGN-implementations in Scid (and some knowledge of the available library
> functions for character-translation) has a better answer! But of course it
> would be VERY nice to have Scid perform as well as CB on this task!

Actually, if I look at the stanza in l.776 one could indeed add NLS 
there if the language to use is known in the backend. I'm no expert 
here, I fear.

-- 

Kind regards,                /                 War is Peace.
                             |            Freedom is Slavery.
Alexander Wagner            |         Ignorance is Strength.
                             |
                             | Theory     : G. Orwell, "1984"
                            /  In practice:   USA, since 2001

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