Pascal Georges wrote:
> Indeed it is broken if the option to show variation arrows is ON. I 
> looked at the code and could not find its side effect.
>
> Fulvio, could you also have a look ?
I'll check it out (I don't have a compiler here).
With a quick look at the code: is the reviewgame.tcl code that handle 
the engine analysis?
What happens if the variation popup windows is enabled?
In my opinion  replacing "::move::Forward" with "sc_move forward" and 
"::move::Back" with "sc_move back" in reviewgame.tcl should work.
Bye,
Fulvio.

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