Pascal Georges wrote: > Indeed it is broken if the option to show variation arrows is ON. I > looked at the code and could not find its side effect. > > Fulvio, could you also have a look ? I'll check it out (I don't have a compiler here). With a quick look at the code: is the reviewgame.tcl code that handle the engine analysis? What happens if the variation popup windows is enabled? In my opinion replacing "::move::Forward" with "sc_move forward" and "::move::Back" with "sc_move back" in reviewgame.tcl should work. Bye, Fulvio.
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