f...@libero.it wrote:

Hi!

> There are different ways to enter into variations with scid:
> 1) Using the variations popup window: probabily the best
> way if one use keyboard arrows to navigate in games, but
> it's annoing to always have to confirm that you just want
> to stay in the main line.
>
> 2) Using the pgn window: can't be easy if there are many
> variations; you need to always have the pgn window opened

Be carefull with "can't be" for me it is indeed the most
transparent way to have it. Its all also a matter of
personal preferences.

> 3) Using the enter variations button: main drawback is to
> move the cursor over the button and the SAN notation.
> 
> My preferred way to go through a game is with the mouse
> wheel: very simple. The problem are variations, so my
> proposal is to add a new (in my opinion simpler and
> intuitive) way to enter into a variation: just make the
> move on the board.

This sounds resonable to me. But, and this is the point
where I see a problem, I _do_ have a lot of variations that
start out with the very same move. Even at the same stage of
the game. This is simply due to the fact that in CC gameplay
I have to add variations at the very end of the game which
is only possible in Scid if you redo the opponents last
move.

Now, I'm pretty much open to any change of variation
handling (even if I might not find it suitable for me) as
long as you keep in mind not to break the ability to _have_
games with a lot of variations that start out with the very
same move. And that it's even important to be able to enter
into variations there.

> This new way of entering into variations implies that in
> order to create multiple variations all starting with the
> same move, you can no longer just make the move, you need
> first to manually create a new variation (with ctrl-a or
> with menu edit -> add variation) and then make the move.
> 
> Can this be acceptable?

Yes, now you've me back in. This is accaptable, indeed.
Especially as in the usecase I pointed out above you've to
do it that way anyway. ;)

BTW: while you're about rethinking variation handling. I
agree with you that the PGN window can be difficult for
multiple variations. Especially, if you're not using the
score sheet mode (one full move per line).

Probably, but this is just thinking aloud, this can be
improved a lot by folding. With folding I mean reducing a
long tree of variations to the first moves only (say two or
three half moves) and a small + that then unfolds the whole
thing. Having such a fold level at every ( is proably a way
to ease up reading long variations with many subtrees. (Even
a tree like display comes into mind here.)

-- 

Kind regards,                /                 War is Peace.
                             |            Freedom is Slavery.
Alexander Wagner            |         Ignorance is Strength.
                             |
                             | Theory     : G. Orwell, "1984"
                            /  In practice:   USA, since 2001

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