Hi! > 1. Change the icon. > > > [url=http://pix.nofrag.com/1/0/9/ca692adb147f1501e10e039bf140e.html][img]http://pix.nofrag.com/1/0/9/ca692adb147f1501e10e039bf140e.png[/img][/url > > <http://pix.nofrag.com/1/0/9/ca692adb147f1501e10e039bf140e.html%5D%5Bimg%5Dhttp://pix.nofrag.com/1/0/9/ca692adb147f1501e10e039bf140e.png%5B/img%5D%5B/url>] > > > I am personally used to current icon, but if someone wants to organize a > contest....
I tend to agree with Pascal, but I admit that it's really just that I'm used to it. ;) I admit that I'd also prefer the current one to your proposal, however, on Unix it's fairly easy to change it to ones liking. A main issue would be on Windows only. > 2. Window list of games. Change the place of the ladder. > > This window is often larger than tall. Putting the scrollbar at the > bottom eases its use (it is wider, so more precise). IMHO you both have a point. Acutally, I also stumble upon this scrolling left-right while it means up-down and would prefer a vertical scrolbar for this reason. But especially for long lists (unfildered games) the horizontal mode has its advantage. > 3. PGN Window. Switch background colour for plies. > > I will see if I can make it user configurable. Should we try to move all colouring into varialbes and source their values from some external file? I think this would be a good idea. I'd suggest some options/colours.dat to put them into one place. IMHO also an options/icons.dat would be worth to think about. (Together with two default files sourced from share/scid/...). However, there could be some side effects, I'm not aware of. > 6. Bin books. What for? Offer a real "opening book". > > Books have their own usage. They certainly should not be removed. Probably, Pascals answer is short and to the point, maybe this "own usage" should get another word. You need those books for playing an engine game. Additionally, those stats there have a different meaning: they specify how often the opponent engine will play a move, not how often they appear in a database or in GM play. That is, by those stats you can almost force an engine to a certain opening or give it broad variations. Additionally, those books also (can) contain the engines learning stats. Finally, they cut a line at some point specified on book creation. (One idea to weaken an engine e.g. is to shorten the book to some very basic lines and at a low depth getting the engine to calculate at an earlier point and waste more time on this.) Therefore, they're way diffrent to the tree window. I agree with you, however, that it would probably be a good idea to create them from a database. Especially, as Polyglots code used today uses a _VERY_ poor memory managment that comes into play if you want to create a book from a large database. Crafy e.g. performs much better here. However, I've absolutely no idea if that can be cured at a resonable level of work. Using Polyglot books on the other hand has the advantage that several are floating arround on the net. -- Kind regards, / War is Peace. | Freedom is Slavery. Alexander Wagner | Ignorance is Strength. | | Theory : G. Orwell, "1984" / In practice: USA, since 2001 ------------------------------------------------------------------------------ This SF.net email is sponsored by: SourcForge Community SourceForge wants to tell your story. http://p.sf.net/sfu/sf-spreadtheword _______________________________________________ Scid-users mailing list Scid-users@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/scid-users