Hi,

See below a changelog for Scid 3.6.15, I released today 
(http://prolinux.free.fr/scid/index.html).

I also updated ScidPocket, which starts to be usable : all search 
functions from Scid are present (search position, header, 
material/pattern). Base are compatible between PC and Pocket (even if 
block size is different !).
So it starts to be useful, even if I consider it as an alpha version.

Pascal

Changelog for Scid 3.6.15 :
==================
- added an extra option to game annotation : "annotate all moves" and 
made some minor changes to annotation process
- added a filter on engine output (UCI engines under Wine - 
http://www.winehq.org - sending useless empty lines)
- after an opening report is generated, games can be merged into a game 
belonging to another base and all moves of the merged games are copied 
(instead of the first 20 moves)
- a click on analysis window (un)hides the lines : only the score is 
displayed
- when importing multiple PGN files, the dialog box is not closed after 
each completion, and information is gathered in a single window
- UCI engine options were only set in analysis mode : now it is also set 
when playing serious games
- updated german translation (thanks to Uwe Klimmek)
- changed the promotion dialog box to display bitmaps of the chess 
pieces instead of english text (nicer, and no need for translation)
- increased BBUF_SIZE so that the import of very particular games 
(played on internet), with extraordinary long comments (whispers) will 
no longer fail (of course those buffers are static and it is always 
possible to make games with comments so long (1 MB) that the import will 
still end with an error)
- tournament crosstable : a game was considered in a tournament when its 
date was between +/- 3 months form current game's date : the value is 
increased to 12 months as some tournaments last more than 3 months 
(computer matches, correspondence games, etc)
- updated swedish translation [thanks to Hans Eriksson]
- Improvements in UCI engine output : the conversion between long 
notation to short algebric notation is done in C code, instead of the 
old Tcl way, which could not really handle SAN, that is Nb1c3 is now 
correctly displayed as Nc3 (code reuse from Scid Pocket).
- added new Scid API : "sc_game setaltered [0|1]"
- tweaked GF_BLOCKSIZE and buffers handling so that a base generated 
with blocks of any size is compatible with bases with a block size of 32 
kB (in order to ease Pocket PC compatibility). The drawback is that it 
can lead to very small overhead (buffer is copied and not shared for 
less than 1% of games read, but this is counterbalanced by a rarer dirty 
bit for blocks).
- Pocket PC code is merged with Scid one (use of #define WINCE), except 
Toga's code which is still in two separate branches (this sould be 
changed when I have found out if Toga should remain a separate process 
on Pocket PC or be a thread invoked in Tcl interpreter inside a DLL).


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