Hi, See below a changelog for Scid 3.6.15, I released today (http://prolinux.free.fr/scid/index.html).
I also updated ScidPocket, which starts to be usable : all search functions from Scid are present (search position, header, material/pattern). Base are compatible between PC and Pocket (even if block size is different !). So it starts to be useful, even if I consider it as an alpha version. Pascal Changelog for Scid 3.6.15 : ================== - added an extra option to game annotation : "annotate all moves" and made some minor changes to annotation process - added a filter on engine output (UCI engines under Wine - http://www.winehq.org - sending useless empty lines) - after an opening report is generated, games can be merged into a game belonging to another base and all moves of the merged games are copied (instead of the first 20 moves) - a click on analysis window (un)hides the lines : only the score is displayed - when importing multiple PGN files, the dialog box is not closed after each completion, and information is gathered in a single window - UCI engine options were only set in analysis mode : now it is also set when playing serious games - updated german translation (thanks to Uwe Klimmek) - changed the promotion dialog box to display bitmaps of the chess pieces instead of english text (nicer, and no need for translation) - increased BBUF_SIZE so that the import of very particular games (played on internet), with extraordinary long comments (whispers) will no longer fail (of course those buffers are static and it is always possible to make games with comments so long (1 MB) that the import will still end with an error) - tournament crosstable : a game was considered in a tournament when its date was between +/- 3 months form current game's date : the value is increased to 12 months as some tournaments last more than 3 months (computer matches, correspondence games, etc) - updated swedish translation [thanks to Hans Eriksson] - Improvements in UCI engine output : the conversion between long notation to short algebric notation is done in C code, instead of the old Tcl way, which could not really handle SAN, that is Nb1c3 is now correctly displayed as Nc3 (code reuse from Scid Pocket). - added new Scid API : "sc_game setaltered [0|1]" - tweaked GF_BLOCKSIZE and buffers handling so that a base generated with blocks of any size is compatible with bases with a block size of 32 kB (in order to ease Pocket PC compatibility). The drawback is that it can lead to very small overhead (buffer is copied and not shared for less than 1% of games read, but this is counterbalanced by a rarer dirty bit for blocks). - Pocket PC code is merged with Scid one (use of #define WINCE), except Toga's code which is still in two separate branches (this sould be changed when I have found out if Toga should remain a separate process on Pocket PC or be a thread invoked in Tcl interpreter inside a DLL). ------------------------------------------------------------------------- This SF.net email is sponsored by DB2 Express Download DB2 Express C - the FREE version of DB2 express and take control of your XML. No limits. Just data. Click to get it now. http://sourceforge.net/powerbar/db2/ _______________________________________________ Scid-users mailing list Scid-users@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/scid-users