We all know RAM is cheap nowadays.
I made some tries with Scid and here is the memory footprint I got :

Scid empty : 26 MB
  + -> with a base of 1.5 M games loaded : 128 MB
    + -> with 1 M games in clipboard : 359 MB

So I think the clipboard can handle 1 M games without problems. If an user gets
some trouble (swap), he can simply press the "cancel" button during the loading
process.

The idea of making a dynamically configurable limit for the clipbase is not a
real safety belt, I think.

So, as the highest request I got was for a clipbase of 550.000 games, I think 1
M is a limit that will please everybody.

Pascal

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