We all know RAM is cheap nowadays. I made some tries with Scid and here is the memory footprint I got :
Scid empty : 26 MB + -> with a base of 1.5 M games loaded : 128 MB + -> with 1 M games in clipboard : 359 MB So I think the clipboard can handle 1 M games without problems. If an user gets some trouble (swap), he can simply press the "cancel" button during the loading process. The idea of making a dynamically configurable limit for the clipbase is not a real safety belt, I think. So, as the highest request I got was for a clipbase of 550.000 games, I think 1 M is a limit that will please everybody. Pascal ------------------------------------------------------------------------- Take Surveys. Earn Cash. Influence the Future of IT Join SourceForge.net's Techsay panel and you'll get the chance to share your opinions on IT & business topics through brief surveys-and earn cash http://www.techsay.com/default.php?page=join.php&p=sourceforge&CID=DEVDEV _______________________________________________ Scid-users mailing list Scid-users@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/scid-users