Hi, On Sun, Feb 16, 2020 at 08:01:08PM +0800, Fengguang Wu wrote: > Introduce color_level[][] to > > - select more close neighbors > > - avoid pure red and green and blue colors to > interact with each other obviously in the first level > > The attached images show the changes vividly. Created this way: > > Step 1) run 24-bit-color.sh > Step 2) switch to other window and then back > Step 3) run 24-bit-color.sh > Step 4) run 256-color-codes.rb > > Before patch, there are 2 major issues: > > Issue 1) the first half of the first RED/BLUE row of (1) becomes BLUE > colors. Which can be a big supprise to end users. > > Issue 2) the right bottom of (4) has blue background for color code > 38;5;256, which should be white instead. > > After patch, the above issues are fixed. Output looks smoother too. > > There is still one minor issue: output from (1) and (3) will differ in > minor ways. Such kind of unstableness exists even when disabled the > neighbor logic. > > color_level[][] is created by this script, with the unconfirmed > assumption that delta in smaller rgb values might be more sensible to > human eye. At least the smaller range for level 0 fixed issue (1).
applied, thanks. Emanuele _______________________________________________ rxvt-unicode mailing list [email protected] http://lists.schmorp.de/mailman/listinfo/rxvt-unicode
