https://git.reactos.org/?p=reactos.git;a=commitdiff;h=c483241e11c33b5939fac6699e2042d5f4deba05

commit c483241e11c33b5939fac6699e2042d5f4deba05
Author:     winesync <[email protected]>
AuthorDate: Mon Sep 21 23:03:25 2020 +0200
Commit:     Jérôme Gardou <[email protected]>
CommitDate: Thu Feb 4 16:37:05 2021 +0100

    [WINESYNC] d3dx9/tests: Use Tahoma in all font tests.
    
    Signed-off-by: Sven Baars <[email protected]>
    Signed-off-by: Matteo Bruni <[email protected]>
    Signed-off-by: Alexandre Julliard <[email protected]>
    
    wine commit id 2465220a0c93f8e55948061772c2a39fb5753bd9 by Sven Baars 
<[email protected]>
---
 modules/rostests/winetests/d3dx9_36/core.c | 26 +++++++++++++-------------
 sdk/tools/winesync/d3dx9.cfg               |  2 +-
 2 files changed, 14 insertions(+), 14 deletions(-)

diff --git a/modules/rostests/winetests/d3dx9_36/core.c 
b/modules/rostests/winetests/d3dx9_36/core.c
index fa874a5ef51..75146575bee 100644
--- a/modules/rostests/winetests/d3dx9_36/core.c
+++ b/modules/rostests/winetests/d3dx9_36/core.c
@@ -330,13 +330,13 @@ static void test_ID3DXFont(IDirect3DDevice9 *device)
 
     /* D3DXCreateFont */
     ref = get_ref((IUnknown*)device);
-    hr = D3DXCreateFontA(device, 12, 0, FW_DONTCARE, 0, FALSE, 
DEFAULT_CHARSET, OUT_DEFAULT_PRECIS, DEFAULT_QUALITY, DEFAULT_PITCH, "Arial", 
&font);
+    hr = D3DXCreateFontA(device, 12, 0, FW_DONTCARE, 0, FALSE, 
DEFAULT_CHARSET, OUT_DEFAULT_PRECIS, DEFAULT_QUALITY, DEFAULT_PITCH, "Tahoma", 
&font);
     ok(hr == D3D_OK, "D3DXCreateFont returned %#x, expected %#x\n", hr, 
D3D_OK);
     check_ref((IUnknown*)device, ref + 1);
     check_release((IUnknown*)font, 0);
     check_ref((IUnknown*)device, ref);
 
-    hr = D3DXCreateFontA(device, 0, 0, FW_DONTCARE, 0, FALSE, DEFAULT_CHARSET, 
OUT_DEFAULT_PRECIS, DEFAULT_QUALITY, DEFAULT_PITCH, "Arial", &font);
+    hr = D3DXCreateFontA(device, 0, 0, FW_DONTCARE, 0, FALSE, DEFAULT_CHARSET, 
OUT_DEFAULT_PRECIS, DEFAULT_QUALITY, DEFAULT_PITCH, "Tahoma", &font);
     ok(hr == D3D_OK, "D3DXCreateFont returned %#x, expected %#x\n", hr, 
D3D_OK);
     ID3DXFont_Release(font);
 
@@ -348,13 +348,13 @@ static void test_ID3DXFont(IDirect3DDevice9 *device)
     ok(hr == D3D_OK, "D3DXCreateFont returned %#x, expected %#x\n", hr, 
D3D_OK);
     ID3DXFont_Release(font);
 
-    hr = D3DXCreateFontA(NULL, 12, 0, FW_DONTCARE, 0, FALSE, DEFAULT_CHARSET, 
OUT_DEFAULT_PRECIS, DEFAULT_QUALITY, DEFAULT_PITCH, "Arial", &font);
+    hr = D3DXCreateFontA(NULL, 12, 0, FW_DONTCARE, 0, FALSE, DEFAULT_CHARSET, 
OUT_DEFAULT_PRECIS, DEFAULT_QUALITY, DEFAULT_PITCH, "Tahoma", &font);
     ok(hr == D3DERR_INVALIDCALL, "D3DXCreateFont returned %#x, expected 
%#x\n", hr, D3DERR_INVALIDCALL);
 
-    hr = D3DXCreateFontA(device, 12, 0, FW_DONTCARE, 0, FALSE, 
DEFAULT_CHARSET, OUT_DEFAULT_PRECIS, DEFAULT_QUALITY, DEFAULT_PITCH, "Arial", 
NULL);
+    hr = D3DXCreateFontA(device, 12, 0, FW_DONTCARE, 0, FALSE, 
DEFAULT_CHARSET, OUT_DEFAULT_PRECIS, DEFAULT_QUALITY, DEFAULT_PITCH, "Tahoma", 
NULL);
     ok(hr == D3DERR_INVALIDCALL, "D3DXCreateFont returned %#x, expected 
%#x\n", hr, D3DERR_INVALIDCALL);
 
-    hr = D3DXCreateFontA(NULL, 12, 0, FW_DONTCARE, 0, FALSE, DEFAULT_CHARSET, 
OUT_DEFAULT_PRECIS, DEFAULT_QUALITY, DEFAULT_PITCH, "Arial", NULL);
+    hr = D3DXCreateFontA(NULL, 12, 0, FW_DONTCARE, 0, FALSE, DEFAULT_CHARSET, 
OUT_DEFAULT_PRECIS, DEFAULT_QUALITY, DEFAULT_PITCH, "Tahoma", NULL);
     ok(hr == D3DERR_INVALIDCALL, "D3DXCreateFont returned %#x, expected 
%#x\n", hr, D3DERR_INVALIDCALL);
 
 
@@ -368,7 +368,7 @@ static void test_ID3DXFont(IDirect3DDevice9 *device)
     desc.OutputPrecision = OUT_DEFAULT_PRECIS;
     desc.Quality = DEFAULT_QUALITY;
     desc.PitchAndFamily = DEFAULT_PITCH;
-    strcpy(desc.FaceName, "Arial");
+    strcpy(desc.FaceName, "Tahoma");
     hr = D3DXCreateFontIndirectA(device, &desc, &font);
     ok(hr == D3D_OK, "D3DXCreateFontIndirect returned %#x, expected %#x\n", 
hr, D3D_OK);
     ID3DXFont_Release(font);
@@ -384,7 +384,7 @@ static void test_ID3DXFont(IDirect3DDevice9 *device)
 
 
     /* ID3DXFont_GetDevice */
-    hr = D3DXCreateFontA(device, 12, 0, FW_DONTCARE, 0, FALSE, 
DEFAULT_CHARSET, OUT_DEFAULT_PRECIS, DEFAULT_QUALITY, DEFAULT_PITCH, "Arial", 
&font);
+    hr = D3DXCreateFontA(device, 12, 0, FW_DONTCARE, 0, FALSE, 
DEFAULT_CHARSET, OUT_DEFAULT_PRECIS, DEFAULT_QUALITY, DEFAULT_PITCH, "Tahoma", 
&font);
     if(SUCCEEDED(hr)) {
         IDirect3DDevice9 *bufdev;
 
@@ -401,7 +401,7 @@ static void test_ID3DXFont(IDirect3DDevice9 *device)
 
 
     /* ID3DXFont_GetDesc */
-    hr = D3DXCreateFontA(device, 12, 8, FW_BOLD, 2, TRUE, ANSI_CHARSET, 
OUT_RASTER_PRECIS, ANTIALIASED_QUALITY, VARIABLE_PITCH, "Arial", &font);
+    hr = D3DXCreateFontA(device, 12, 8, FW_BOLD, 2, TRUE, ANSI_CHARSET, 
OUT_RASTER_PRECIS, ANTIALIASED_QUALITY, VARIABLE_PITCH, "Tahoma", &font);
     if(SUCCEEDED(hr)) {
         hr = ID3DXFont_GetDescA(font, NULL);
         ok(hr == D3DERR_INVALIDCALL, "ID3DXFont_GetDevice returned %#x, 
expected %#x\n", hr, D3DERR_INVALIDCALL);
@@ -418,14 +418,14 @@ static void test_ID3DXFont(IDirect3DDevice9 *device)
         ok(desc.OutputPrecision == OUT_RASTER_PRECIS, "ID3DXFont_GetDesc 
returned an output precision of %d, expected %d\n", desc.OutputPrecision, 
OUT_RASTER_PRECIS);
         ok(desc.Quality == ANTIALIASED_QUALITY, "ID3DXFont_GetDesc returned 
font quality %d, expected %d\n", desc.Quality, ANTIALIASED_QUALITY);
         ok(desc.PitchAndFamily == VARIABLE_PITCH, "ID3DXFont_GetDesc returned 
pitch and family %d, expected %d\n", desc.PitchAndFamily, VARIABLE_PITCH);
-        ok(strcmp(desc.FaceName, "Arial") == 0, "ID3DXFont_GetDesc returned 
facename \"%s\", expected \"%s\"\n", desc.FaceName, "Arial");
+        ok(strcmp(desc.FaceName, "Tahoma") == 0, "ID3DXFont_GetDesc returned 
facename \"%s\", expected \"%s\"\n", desc.FaceName, "Tahoma");
 
         ID3DXFont_Release(font);
     } else skip("Failed to create a ID3DXFont object\n");
 
 
     /* ID3DXFont_GetDC + ID3DXFont_GetTextMetrics */
-    hr = D3DXCreateFontA(device, 12, 0, FW_DONTCARE, 0, FALSE, 
DEFAULT_CHARSET, OUT_DEFAULT_PRECIS, DEFAULT_QUALITY, DEFAULT_PITCH, "Arial", 
&font);
+    hr = D3DXCreateFontA(device, 12, 0, FW_DONTCARE, 0, FALSE, 
DEFAULT_CHARSET, OUT_DEFAULT_PRECIS, DEFAULT_QUALITY, DEFAULT_PITCH, "Tahoma", 
&font);
     if(SUCCEEDED(hr)) {
         HDC hdc;
 
@@ -466,7 +466,7 @@ static void test_ID3DXFont(IDirect3DDevice9 *device)
 
 
     /* ID3DXFont_PreloadText */
-    hr = D3DXCreateFontA(device, 12, 0, FW_DONTCARE, 0, FALSE, 
DEFAULT_CHARSET, OUT_DEFAULT_PRECIS, DEFAULT_QUALITY, DEFAULT_PITCH, "Arial", 
&font);
+    hr = D3DXCreateFontA(device, 12, 0, FW_DONTCARE, 0, FALSE, 
DEFAULT_CHARSET, OUT_DEFAULT_PRECIS, DEFAULT_QUALITY, DEFAULT_PITCH, "Tahoma", 
&font);
     if(SUCCEEDED(hr)) {
         todo_wine {
         hr = ID3DXFont_PreloadTextA(font, NULL, -1);
@@ -493,7 +493,7 @@ static void test_ID3DXFont(IDirect3DDevice9 *device)
 
 
     /* ID3DXFont_GetGlyphData, ID3DXFont_PreloadGlyphs, 
ID3DXFont_PreloadCharacters */
-    hr = D3DXCreateFontA(device, 12, 0, FW_DONTCARE, 0, FALSE, 
DEFAULT_CHARSET, OUT_DEFAULT_PRECIS, DEFAULT_QUALITY, DEFAULT_PITCH, "Arial", 
&font);
+    hr = D3DXCreateFontA(device, 12, 0, FW_DONTCARE, 0, FALSE, 
DEFAULT_CHARSET, OUT_DEFAULT_PRECIS, DEFAULT_QUALITY, DEFAULT_PITCH, "Tahoma", 
&font);
     if(SUCCEEDED(hr)) {
         char c;
         HDC hdc;
@@ -565,7 +565,7 @@ static void test_ID3DXFont(IDirect3DDevice9 *device)
         IDirect3DTexture9 *texture;
 
         hr = D3DXCreateFontA(device, tests[i].font_height, 0, FW_DONTCARE, 0, 
FALSE, DEFAULT_CHARSET,
-                OUT_DEFAULT_PRECIS, DEFAULT_QUALITY, DEFAULT_PITCH, "Arial", 
&font);
+                OUT_DEFAULT_PRECIS, DEFAULT_QUALITY, DEFAULT_PITCH, "Tahoma", 
&font);
         if(FAILED(hr)) {
             skip("Failed to create a ID3DXFont object\n");
             continue;
diff --git a/sdk/tools/winesync/d3dx9.cfg b/sdk/tools/winesync/d3dx9.cfg
index 904bff57f85..d65cf74cb81 100644
--- a/sdk/tools/winesync/d3dx9.cfg
+++ b/sdk/tools/winesync/d3dx9.cfg
@@ -15,4 +15,4 @@ files: {include/d3dx9.h: sdk/include/dxsdk/d3dx9.h, 
include/d3dx9anim.h: sdk/inc
   include/d3dx9mesh.h: sdk/include/dxsdk/d3dx9mesh.h, include/d3dx9of.h: 
sdk/include/dxsdk/d3dx9of.h,
   include/d3dx9shader.h: sdk/include/dxsdk/d3dx9shader.h, 
include/d3dx9shape.h: sdk/include/dxsdk/d3dx9shape.h,
   include/d3dx9tex.h: sdk/include/dxsdk/d3dx9tex.h, include/d3dx9xof.h: 
sdk/include/dxsdk/d3dx9xof.h}
-tags: {wine: 13880f8e6a0a972382de7de04b56bd1a414bef67}
+tags: {wine: 2465220a0c93f8e55948061772c2a39fb5753bd9}

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