https://git.reactos.org/?p=reactos.git;a=commitdiff;h=afdb42023cd326d6c16375066fe1f656d7bfb602

commit afdb42023cd326d6c16375066fe1f656d7bfb602
Author:     Stanislav Motylkov <[email protected]>
AuthorDate: Tue Jan 14 22:20:22 2020 +0300
Commit:     Hermès BÉLUSCA - MAÏTO <[email protected]>
CommitDate: Tue Jan 14 20:20:22 2020 +0100

    [FREELDR][XBOXVMP] Check only low 28 bits for framebuffer address (#2249)
    
    Fixes framebuffer detection on real hardware Xbox.
---
 boot/freeldr/freeldr/arch/i386/xboxvideo.c | 5 ++++-
 win32ss/drivers/miniport/xboxvmp/xboxvmp.c | 5 +++++
 2 files changed, 9 insertions(+), 1 deletion(-)

diff --git a/boot/freeldr/freeldr/arch/i386/xboxvideo.c 
b/boot/freeldr/freeldr/arch/i386/xboxvideo.c
index ffc2144d408..b1fd2518d6d 100644
--- a/boot/freeldr/freeldr/arch/i386/xboxvideo.c
+++ b/boot/freeldr/freeldr/arch/i386/xboxvideo.c
@@ -158,7 +158,10 @@ XboxGetFramebufferSize(PVOID Offset)
     {
         TRACE("i = %d, base_addr_low = 0x%p, MemoryMap->length_low = 0x%p\n", 
i, MemoryMap->base_addr_low, MemoryMap->length_low);
 
-        if (MemoryMap->base_addr_low == (ULONG)Offset && 
MemoryMap->base_addr_high == 0)
+        /* Framebuffer address offset value is coming from the GPU within
+         * memory mapped I/O address space, so we're comparing only low
+         * 28 bits of the address within actual RAM address space */
+        if (MemoryMap->base_addr_low == ((ULONG)Offset & 0x0FFFFFFF) && 
MemoryMap->base_addr_high == 0)
         {
             TRACE("Video memory found\n");
             return MemoryMap->length_low;
diff --git a/win32ss/drivers/miniport/xboxvmp/xboxvmp.c 
b/win32ss/drivers/miniport/xboxvmp/xboxvmp.c
index 98f584ec086..cf4ddf6de39 100644
--- a/win32ss/drivers/miniport/xboxvmp/xboxvmp.c
+++ b/win32ss/drivers/miniport/xboxvmp/xboxvmp.c
@@ -394,6 +394,10 @@ XboxVmpMapVideoMemory(
 
     /* Reuse framebuffer that was set up by firmware */
     FrameBuffer.QuadPart = 
*((PULONG)((ULONG_PTR)DeviceExtension->VirtControlStart + 
NV2A_CONTROL_FRAMEBUFFER_ADDRESS_OFFSET));
+    /* Framebuffer address offset value is coming from the GPU within
+     * memory mapped I/O address space, so we're comparing only low
+     * 28 bits of the address within actual RAM address space */
+    FrameBuffer.QuadPart &= 0x0FFFFFFF;
     if (FrameBuffer.QuadPart != 0x3C00000 && FrameBuffer.QuadPart != 0x7C00000)
     {
         /* Check framebuffer address (high 4 MB of either 64 or 128 MB RAM) */
@@ -402,6 +406,7 @@ XboxVmpMapVideoMemory(
     /* Verify that framebuffer address is page-aligned */
     ASSERT(FrameBuffer.QuadPart % PAGE_SIZE == 0);
 
+    /* Return the address back to GPU memory mapped I/O */
     FrameBuffer.QuadPart += DeviceExtension->PhysFrameBufferStart.QuadPart;
     MapInformation->VideoRamBase = RequestedAddress->RequestedVirtualAddress;
     /* FIXME: obtain fb size from firmware somehow (Cromwell reserves high 4 
MB of RAM) */

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