Hi Stephen,

Your video shows you running this code in DrRacket with debugging
enabled. That usually affects performance. Have you made measurements
when running this code outside of DrRacket?

- Jon


On Tue, Jul 7, 2020 at 2:13 PM Stephen Foster <[email protected]> wrote:
>
> I'm considering using Racket to remake my 3D game CodeSpells.  I'm using http 
> requests to have Unreal Engine and Racket talk to each other.
>
> When I use the http/request library, Racket fires off its GET request much 
> slower than if it were to do a system call to curl.  (Same is true if I use 
> simple-http, which makes me think the problem might be a deep one.)
>
> Here's a video to demo the issue.  Notice how, with curl, the experience is 
> playable, whereas with the Racket function, there's way too much time between 
> the spell landing and the effect occurring:
>
> https://youtu.be/jTqUFVlfBFA
>
> Obviously, I'd like to do things in a Rackety way.  But I'm not above doing 
> things the silly way.  I'd just be grumpy about it.
>
> Any ideas?
>
>
>
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