Hi Stephen, Your video shows you running this code in DrRacket with debugging enabled. That usually affects performance. Have you made measurements when running this code outside of DrRacket?
- Jon On Tue, Jul 7, 2020 at 2:13 PM Stephen Foster <[email protected]> wrote: > > I'm considering using Racket to remake my 3D game CodeSpells. I'm using http > requests to have Unreal Engine and Racket talk to each other. > > When I use the http/request library, Racket fires off its GET request much > slower than if it were to do a system call to curl. (Same is true if I use > simple-http, which makes me think the problem might be a deep one.) > > Here's a video to demo the issue. Notice how, with curl, the experience is > playable, whereas with the Racket function, there's way too much time between > the spell landing and the effect occurring: > > https://youtu.be/jTqUFVlfBFA > > Obviously, I'd like to do things in a Rackety way. But I'm not above doing > things the silly way. I'd just be grumpy about it. > > Any ideas? > > > > -- > You received this message because you are subscribed to the Google Groups > "Racket Users" group. > To unsubscribe from this group and stop receiving emails from it, send an > email to [email protected]. > To view this discussion on the web visit > https://groups.google.com/d/msgid/racket-users/997693d6-b94a-4f69-85cf-aa475c807b20n%40googlegroups.com. -- You received this message because you are subscribed to the Google Groups "Racket Users" group. To unsubscribe from this group and stop receiving emails from it, send an email to [email protected]. To view this discussion on the web visit https://groups.google.com/d/msgid/racket-users/CAKfDxxx2%2BrwSw1FiDXvtw9ErNXor-QffeUF21%2BNpsiM%2BZviRNQ%40mail.gmail.com.

