Compared to using curl, the Racket function gives me unacceptably slow performance in the context of a 3D game I'm making (in which the Racket and Unreal Engine runtimes are communicating via HTTP requests).
Below is a video to demonstrate the difference. Notice that when the spell lands, it's fine if I use curl but has major lag when using get-pure-port*. https://www.youtube.com/watch?v=jTqUFVlfBFA Any idea why one is slower than the other? P.S. I thought I sent this message yesterday -- but I don't see it now -- so maybe I didn't send it. Sorry it somehow gets double posted though. P.P.S. Potentially related: https://groups.google.com/g/racket-users/c/_G1ubundOzQ/m/h4FZg1AaCgAJ -- You received this message because you are subscribed to the Google Groups "Racket Users" group. To unsubscribe from this group and stop receiving emails from it, send an email to [email protected]. To view this discussion on the web visit https://groups.google.com/d/msgid/racket-users/11c5de76-6e4b-4b3c-95b1-dbdf8c864d8dn%40googlegroups.com.

