For use with rgl, I'm looking for a function to draw a plane in an rgl scene that would function sort of like abline(a, b) does in base graphics, where abline(0, 1) draws a line of unit slope through the origin. Analogously, I'd like to have a plane3d function, so that plane3d(0, 1, 1) draws a plane through the origin with unit slopes in x & y and plane3d(3, 0, 0) draws a horizontal plane
at z=3.

I see that scatterplot3d in the scatterplot3d package returns a plane3d() *function* for a given plot. I could probably try to adapt this, but before I do, I wonder if something like this for
rgl exists that I haven't found.

-Michael

--
Michael Friendly Email: friendly AT yorku DOT ca Professor, Psychology Dept.
York University      Voice: 416 736-5115 x66249 Fax: 416 736-5814
4700 Keele Street    http://www.math.yorku.ca/SCS/friendly.html
Toronto, ONT  M3J 1P3 CANADA

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