Hi

On Mon, Jul 17, 2023 at 5:43 PM Gao,Shiyuan <[email protected]> wrote:

> > Hi
> >
> > On Mon, Jul 17, 2023 at 4:53 PM Gao,Shiyuan <[email protected]>
> wrote:
> >
> > > > > > >
> > > > > > So move the guest mouse pointer to (0, 0) of the screen when
> connect
> > > the
> > > > > > > VNC, and then move the mouse pointer to the cursor of
> VNC(absolute
> > > > > > > coordinates are also relative coordinates).
> > > > > > >
> > > > > > >
> > > > > > It's hardly a solution, you still have no clue what will be the
> guest
> > > > > mouse
> > > > > > position.
> > > > >
> > > > > We have no clue what will be the guest mouse position, we can move
> the
> > > > > guest
> > > > > mouse to (0,0) each connect the VNC. Now, the cursor of VNC will
> be the
> > > > > relative coordinates. In a way, this is a quirk to know the guest
> mouse
> > > > > position.
> > > > >
> > > >
> > > > There is no guarantee the guest pointer will be at (0,0) though, and
> that
> > > > doesn't explain how that would help. Which client are you using? Are
> you
> > > > drawing the guest cursor? This can't be done currently with the lack
> of a
> > > > message to tell the guest mouse position. (moving / sync-ing the
> client
> > > > cursor position would be even worse in many ways)
> > >
> > > Sorry, my description isn't accurate.
> > >
> > > When connect the vnc server,
> > >     vnc_connect
> > >       -> vs->last_x = -1;
> > >       -> vs->last_y = -1;
> > >
> > > move client cursor to vnc screen,
> > >     vnc_client_io
> > >       ->vnc_client_read
> > >         ->protocol_client_msg
> > >           ->pointer_event(x,y)
> > >             -> qemu_input_queue_rel(con, INPUT_AXIS_X, 0 - width);
> > >             -> qemu_input_queue_rel(con, INPUT_AXIS_Y, 0 - height);
> > >             -> x=0,y=0
> > >             -> vs->last_x = x;vs->last_y = y;
> > >             -> qemu_input_event_sync   // this will inform the guest
> move
> > > to (0, 0)
> > >
> > > the next event,
> > >           ->pointer_event(x,y)
> > >             -> qemu_input_queue_rel(con, INPUT_AXIS_X, x - vs->last_x);
> > >             -> qemu_input_queue_rel(con, INPUT_AXIS_X, x - vs->last_x);
> > >             -> qemu_input_event_sync    // this will inform the guest
> from
> > > (0,0) move to (x,y),
> > >                                                                  // the
> > > client cursor and guest mouse will sync.
> > >
> >
> > Actually, it will be ( x - vs->last_x, y - vs->last_y), not necessarily
> (x,
> > y), unless you also set last_x = 0 / last_y = 0.
>
> yes, set last_x = 0 / last_y = 0 and only the first time enter
> pointer_event.
>
>          if (vs->last_x != -1) {
>              qemu_input_queue_rel(con, INPUT_AXIS_X, x - vs->last_x);
>              qemu_input_queue_rel(con, INPUT_AXIS_Y, y - vs->last_y);
> +        } else {
> +            qemu_input_queue_rel(con, INPUT_AXIS_X, 0 - width);
> +            qemu_input_queue_rel(con, INPUT_AXIS_Y, 0 - height);
> +            x = 0;
> +            y = 0;
>          }
>          vs->last_x = x;
>          vs->last_y = y;
>
> >
> > But even then, there is no guarantee the guest position will be a x/y...
> >
>
> Emmm, compared to the current implementation, it is at least getting
> closer.
> The current state is simply unbearable.
>
> > It's been implemented on Linux VM for a long while (first in userspace,
> > then in kernel since ~2015). But I don't know about the Windows support,
> it
> > looks like you need a driver such as provided by VMWave, but it seems
> > closed-source...  At this point it's probably better to use virtio-input,
> > which has open-source/free windows drivers.
>
> Thanks, I tried install vmmouse driver in windows success and reboot.
> However 'info mice' as
> follows and don't have vmmouse (absolute).
>
> * Mouse #2: QEMU PS/2 Mouse
>
> The guest mouse isn't sync with client cursor...
>

Look if you have "dev: vmmouse, id " in "info qtree" or set -machine
vmport=on.

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