On Wed, Jul 12, 2023 at 2:40 PM Akihiko Odaki <akihiko.od...@gmail.com> wrote: > > On 2023/07/11 11:56, Gurchetan Singh wrote: > > This adds basic documentation for virtio-gpu. > > Thank you for adding documentation for other backends too. I have been > asked how virtio-gpu works so many times and always had to explain by > myself though Gerd does have a nice article.* This documentation will help. > > * https://www.kraxel.org/blog/2021/05/virtio-gpu-qemu-graphics-update/ > > > > > Suggested-by: Akihiko Odaki <akihiko.od...@daynix.com> > > Signed-off-by: Gurchetan Singh <gurchetansi...@chromium.org> > > --- > > docs/system/device-emulation.rst | 1 + > > docs/system/devices/virtio-gpu.rst | 80 ++++++++++++++++++++++++++++++ > > 2 files changed, 81 insertions(+) > > create mode 100644 docs/system/devices/virtio-gpu.rst > > > > diff --git a/docs/system/device-emulation.rst > > b/docs/system/device-emulation.rst > > index 4491c4cbf7..1167f3a9f2 100644 > > --- a/docs/system/device-emulation.rst > > +++ b/docs/system/device-emulation.rst > > @@ -91,6 +91,7 @@ Emulated Devices > > devices/nvme.rst > > devices/usb.rst > > devices/vhost-user.rst > > + devices/virtio-gpu.rst > > devices/virtio-pmem.rst > > devices/vhost-user-rng.rst > > devices/canokey.rst > > diff --git a/docs/system/devices/virtio-gpu.rst > > b/docs/system/devices/virtio-gpu.rst > > new file mode 100644 > > index 0000000000..2426039540 > > --- /dev/null > > +++ b/docs/system/devices/virtio-gpu.rst > > @@ -0,0 +1,80 @@ > > +.. > > + SPDX-License-Identifier: GPL-2.0 > > + > > +virtio-gpu > > +========== > > + > > +This document explains the setup and usage of the virtio-gpu device. > > +The virtio-gpu device paravirtualizes the GPU and display controller. > > + > > +Linux kernel support > > +-------------------- > > + > > +virtio-gpu requires a guest Linux kernel built with the > > +``CONFIG_DRM_VIRTIO_GPU`` option. > > + > > +QEMU virtio-gpu variants > > +------------------------ > > + > > +There are many virtio-gpu device variants, listed below: > > + > > + * ``virtio-vga`` > > + * ``virtio-gpu-pci`` > > + * ``virtio-vga-gl`` > > + * ``virtio-gpu-gl-pci`` > > + * ``virtio-vga-rutabaga`` > > + * ``virtio-gpu-rutabaga-pci`` > > + * ``vhost-user-vga`` > > + * ``vhost-user-gl-pci`` > > > + > > +QEMU provides a 2D virtio-gpu backend, and two accelerated backends: > > +virglrenderer ('gl' device label) and rutabaga_gfx ('rutabaga' device > > +label). There is also a vhost-user backend that runs the 2D device > +in > > a separate process. Each device type as VGA or PCI variant. This > > +document uses the PCI variant in examples. > > I suggest to replace "2D device" with "graphics stack"; vhost-user works > with 3D too. It's also slightly awkward to say a device runs in a > separate process as some portion of device emulation always stuck in > QEMU. In my opinion, the point of vhost-user backend is to isolate the > gigantic graphics stack so let's put this phrase. > > I also have a bit different understanding regarding virtio-gpu variants. > First, the variants can be classified into VGA and non-VGA ones. The VGA > ones are prefixed with virtio-vga or vhost-user-vga while the non-VGA > ones are prefixed with virtio-gpu or vhost-user-gpu. > > The VGA ones always use PCI interface, but for the non-VGA ones, you can > further pick simple MMIO or PCI. For MMIO, you can suffix the device > name with -device though vhost-user-gpu apparently does not support > MMIO. For PCI, you can suffix it with -pci. Without these suffixes, the > platform default will be chosen. > > Since enumerating all variants will result in a long list, you may > provide abstract syntaxes like the following for this explanation: > > * virtio-vga[-BACKEND] > * virtio-gpu[-BACKEND][-INTERFACE] > * vhost-user-vga > * vhost-user-pci > > > + > > +virtio-gpu 2d > > +------------- > > + > > +The default 2D mode uses a guest software renderer (llvmpipe, lavapipe, > > +Swiftshader) to provide the OpenGL/Vulkan implementations. > > It's certainly possible to use virtio-gpu without software > OpenGL/Vulkan. A major example is Windows; its software renderer is > somewhat limited in my understanding. > > My suggestion: > The default 2D backend only performs 2D operations. The guest needs to > employ a software renderer for 3D graphics. > > It's also better to provide links for the renderers. Apparently lavapipe > does not have a dedicated documentation, so you may add a link for Mesa > and mention them like: > LLVMpipe and Lavapipe included in `Mesa`_, or `SwiftShader`_ > > And I think it will be helpful to say LLVMpipe and Lavapipe work out of > box on typical modern Linux distributions as that should be what people > care. > > > + > > +.. parsed-literal:: > > + -device virtio-gpu-pci > > + > > +virtio-gpu virglrenderer > > +------------------------ > > + > > +When using virgl accelerated graphics mode, OpenGL API calls are translated > > +into an intermediate representation (see `Gallium3D`_). The intermediate > > +representation is communicated to the host and the `virglrenderer`_ library > > +on the host translates the intermediate representation back to OpenGL API > > +calls. > It should be mentioned that the translation occurs in the guest side, > and the guest side component is included in Linux distributions as like > LLVMpipe and Lavapipe are. > > > + > > +.. parsed-literal:: > > + -device virtio-gpu-gl-pci > > + > > +.. _Gallium3D: https://www.freedesktop.org/wiki/Software/gallium/ > > +.. _virglrenderer: https://gitlab.freedesktop.org/virgl/virglrenderer/ > > + > > +virtio-gpu rutabaga > > +------------------- > > + > > +virtio-gpu can also leverage `rutabaga_gfx`_ to provide `gfxstream`_ > > rendering > > +and `Wayland display passthrough`_. With the gfxstream rendering mode, > > GLES > > +and Vulkan calls are forwarded directly to the host with minimal > > modification. > > I find the description included in the PDF you posted on GitLab* quite a > useful so I suggest to incorporate its content. > > You may omit the overall design diagram as it mentions guest side and > Rutabaga details and crosvm and may be confusing for QEMU users. > > The detailed commands for building dependencies may also be omitted and > instead point to the documentation of respective projects as they should > be subject to future changes. > > It's unfortunate that rutabaga_gfx and goldfish-opengl do not come with > proper documentations (and I wonder rutabaga_gfx still need a hack > mentioned in the PDF). For now the procedure to build them should be > included in the documentation since it will take hours to figure out for > a first-time reader otherwise. > > * > https://gitlab.com/qemu-project/qemu/uploads/f960580bf0f19077e0330960b4a3152e/gfxstream_+_QEMU_setup__public_.pdf
The new doc in https://gitlab.com/qemu-project/qemu/-/issues/1611#note_1464562962 doesn't require the hack patch. I'll incorporate your other suggestions in v2. > > + > > +Please refer the `crosvm book`_ on how to setup the guest for Wayland > > +passthrough (QEMU uses the same implementation). > > + > > +This device does require host blob support (``hostmem`` field below), but > > not > > +all capsets (``capset_names`` below) have to enabled when starting the > > device. > > + > > +.. parsed-literal:: > > + -device > > virtio-gpu-rutabaga-pci,capset_names=gfxstream-vulkan:cross-domain,\\ > > + hostmem=8G,wayland_socket_path="$XDG_RUNTIME_DIR/$WAYLAND_DISPLAY" > > + > > +.. _rutabaga_gfx: > > https://github.com/google/crosvm/blob/main/rutabaga_gfx/ffi/src/include/rutabaga_gfx_ffi.h > > +.. _gfxstream: > > https://android.googlesource.com/platform/hardware/google/gfxstream/ > > +.. _Wayland display passthrough: > > https://www.youtube.com/watch?v=OZJiHMtIQ2M > > +.. _crosvm book: https://crosvm.dev/book/devices/wayland.html