This can be improved once the ps2_kbd_init() and ps2_mouse_init() functions have been removed, but for now move the existing logic from lasi_initfn() to lasi_init(). At the same time explicitly set keyboard port id to 0, even if it isn't technically required.
Signed-off-by: Mark Cave-Ayland <mark.cave-ayl...@ilande.co.uk> --- hw/input/lasips2.c | 8 +++++--- 1 file changed, 5 insertions(+), 3 deletions(-) diff --git a/hw/input/lasips2.c b/hw/input/lasips2.c index 84e7a1feee..bd89c03996 100644 --- a/hw/input/lasips2.c +++ b/hw/input/lasips2.c @@ -255,9 +255,6 @@ LASIPS2State *lasips2_initfn(hwaddr base, qemu_irq irq) s = LASIPS2(dev); s->irq = irq; - s->mouse.id = 1; - s->kbd.parent = s; - s->mouse.parent = s; vmstate_register(NULL, base, &vmstate_lasips2, s); @@ -271,6 +268,11 @@ static void lasips2_init(Object *obj) { LASIPS2State *s = LASIPS2(obj); + s->kbd.id = 0; + s->mouse.id = 1; + s->kbd.parent = s; + s->mouse.parent = s; + memory_region_init_io(&s->kbd.reg, obj, &lasips2_reg_ops, &s->kbd, "lasips2-kbd", 0x100); memory_region_init_io(&s->mouse.reg, obj, &lasips2_reg_ops, &s->mouse, -- 2.20.1