On 3/23/22 10:17, Philippe Mathieu-Daudé wrote:
+bool rr_destroy_vcpu_thread_precheck(CPUState *cpu)
+{
+ if (single_tcg_cpu_thread) {
+ single_tcg_cpu_thread = NULL;
+ return true;
+ }
+ return false;
+}
This would become
void rr_destroy_vcpu_thread(CPUState *cpu)
{
if (single_tcg_cpu_thread) {
g_free(single_tcg_cpu_thread);
g_free(single_tcg_halt_cond);
single_tcg_cpu_thread = NULL;
single_tcg_halt_cond = NULL;
}
}
r~
