From: Marc-André Lureau <[email protected]>
Hi,
Here are pending fixes related to D-Bus and GL, most of them reported thanks to
Akihiko Odaki.
v3:
- rebased
- add "ui/dbus: do not send 2d scanout until gfx_update" & "ui/console: call
gfx_switch() even if the current scanout is GL"
Marc-André Lureau (12):
ui/console: move check for compatible GL context
ui/console: move dcl compatiblity check to a callback
ui/console: egl-headless is compatible with non-gl listeners
ui/dbus: associate the DBusDisplayConsole listener with the given
console
ui/console: move console compatibility check to dcl_display_console()
ui/shader: fix potential leak of shader on error
ui/shader: free associated programs
ui/console: add a dpy_gfx_switch callback helper
ui/console: optionally update after gfx switch
ui/dbus: fix texture sharing
ui/dbus: do not send 2d scanout until gfx_update
ui/console: call gfx_switch() even if the current scanout is GL
include/ui/console.h | 19 +++++---
ui/dbus.h | 3 ++
ui/console.c | 102 ++++++++++++++++++++++++++-----------------
ui/dbus-console.c | 27 ++++++------
ui/dbus-listener.c | 48 +++++++++-----------
ui/dbus.c | 35 ++++++++++++++-
ui/egl-headless.c | 17 +++++++-
ui/gtk.c | 18 +++++++-
ui/sdl2.c | 9 +++-
ui/shader.c | 9 +++-
ui/spice-display.c | 9 +++-
11 files changed, 200 insertions(+), 96 deletions(-)
--
2.35.1.273.ge6ebfd0e8cbb