Ping :-) On Tue, Aug 10, 2021 at 3:48 PM Mahmoud Mandour <[email protected]> wrote:
> Hello, > > This series implements a simple L2 unified per-core cache emulation, the L2 > cache is not enabled by default and is only enabled on specifying so using > the > plugin arguments. L2 cache is only accessed if L1 does not contain the > wanted > block. If a miss occur in L1, the block is "fetched" to L1, and then L2 is > interrogated. This effectively mean that on a cache miss, we bring the > data to > all the cache hierarchy, which is quite reasonable. > > Note: Some +80-column lines are left as is, since they're all 81~83 cols > and I > thought that it's so important to break them since breaking a line usually > looks > ugly when not sufficiently long(?) LMK if I need to fix this :) > > Mahmoud Mandour (5): > plugins/cache: freed heap-allocated mutexes > plugins/cache: implement unified L2 cache emulation > plugins/cache: split command line arguments into name and value > plugins/cache: make L2 emulation optional through args > docs/tcg-plugins: add L2 arguments to cache docs > > contrib/plugins/cache.c | 318 ++++++++++++++++++++++++++----------- > docs/devel/tcg-plugins.rst | 22 ++- > 2 files changed, 244 insertions(+), 96 deletions(-) > > -- > 2.25.1 > >
