On Fri, 15 Jan 2021 at 21:14, Richard Henderson
<[email protected]> wrote:
>
> Rather than check the type when filling in the constraint,
> check it when matching the constant. This removes the only
> use of the type argument to target_parse_constraint.
>
> Signed-off-by: Richard Henderson <[email protected]>
> ---
> tcg/i386/tcg-target.c.inc | 28 +++++++++++++++++-----------
> 1 file changed, 17 insertions(+), 11 deletions(-)
>
> diff --git a/tcg/i386/tcg-target.c.inc b/tcg/i386/tcg-target.c.inc
> index 050f3cb0b1..74637f654a 100644
> --- a/tcg/i386/tcg-target.c.inc
> +++ b/tcg/i386/tcg-target.c.inc
> @@ -263,13 +263,13 @@ static const char
> *target_parse_constraint(TCGArgConstraint *ct,
> break;
>
> case 'e':
> - ct->ct |= (type == TCG_TYPE_I32 ? TCG_CT_CONST : TCG_CT_CONST_S32);
> + ct->ct |= TCG_CT_CONST_S32;
> break;
> case 'Z':
> - ct->ct |= (type == TCG_TYPE_I32 ? TCG_CT_CONST : TCG_CT_CONST_U32);
> + ct->ct |= TCG_CT_CONST_U32;
> break;
> case 'I':
> - ct->ct |= (type == TCG_TYPE_I32 ? TCG_CT_CONST : TCG_CT_CONST_I32);
> + ct->ct |= TCG_CT_CONST_I32;
> break;
>
> default:
> @@ -286,14 +286,20 @@ static inline int
> tcg_target_const_match(tcg_target_long val, TCGType type,
> if (ct & TCG_CT_CONST) {
> return 1;
> }
> - if ((ct & TCG_CT_CONST_S32) && val == (int32_t)val) {
> - return 1;
> - }
> - if ((ct & TCG_CT_CONST_U32) && val == (uint32_t)val) {
> - return 1;
> - }
> - if ((ct & TCG_CT_CONST_I32) && ~val == (int32_t)~val) {
> - return 1;
> + if (TCG_TARGET_REG_BITS == 32 || type == TCG_TYPE_I32) {
Where does the TCG_TARGET_REG_BITS check come from? We weren't
testing that in the old code in target_parse_constraint() that
I can see.
> + if (ct & (TCG_CT_CONST_S32 | TCG_CT_CONST_U32 | TCG_CT_CONST_I32)) {
> + return 1;
> + }
> + } else {
> + if ((ct & TCG_CT_CONST_S32) && val == (int32_t)val) {
> + return 1;
> + }
> + if ((ct & TCG_CT_CONST_U32) && val == (uint32_t)val) {
> + return 1;
> + }
> + if ((ct & TCG_CT_CONST_I32) && ~val == (int32_t)~val) {
> + return 1;
> + }
> }
> if ((ct & TCG_CT_CONST_WSZ) && val == (type == TCG_TYPE_I32 ? 32 : 64)) {
> return 1;
thanks
-- PMM