On 4/28/19 7:38 AM, Mark Cave-Ayland wrote:
> +#define GEN_VSX_HELPER_X3(name, op1, op2, inval, type)
> \
> +static void gen_##name(DisasContext *ctx)
> \
> +{
> \
> + TCGv_i32 opc;
> \
> + TCGv_ptr xt, xa, xb;
> \
> + if (unlikely(!ctx->vsx_enabled)) {
> \
> + gen_exception(ctx, POWERPC_EXCP_VSXU);
> \
> + return;
> \
> + }
> \
> + opc = tcg_const_i32(ctx->opcode);
> \
> + xt = gen_vsr_ptr(xT(ctx->opcode));
> \
> + xa = gen_vsr_ptr(xA(ctx->opcode));
> \
> + xb = gen_vsr_ptr(xB(ctx->opcode));
> \Do you still need to pass opc? Anyway, I guess this is still progress... Reviewed-by: Richard Henderson <[email protected]> r~
