On 4/11/19 12:08 AM, David Hildenbrand wrote:
> + read_vec_element_i64(suml, get_field(s->fields, v3), max_idx, es);
> + for (idx = 0; idx <= max_idx; idx++) {
> + read_vec_element_i64(tmpl, get_field(s->fields, v2), idx, es);
> + tcg_gen_add2_i64(suml, sumh, suml, sumh, tmpl, zero);
> + }
> + write_vec_element_i64(sumh, get_field(s->fields, v1), 0, ES_64);
> + write_vec_element_i64(suml, get_field(s->fields, v1), 1, ES_64);
It's a long way around for ES_32, as there will never be overflow into bit 65.
But I guess it's not wrong.
Reviewed-by: Richard Henderson <[email protected]>
r~