From: "Emilio G. Cota" <[email protected]>

Groundwork for supporting parallel TCG generation.

Move the hole to the end of the struct, so that a u32
field can be added there without bloating the struct.

Reviewed-by: Richard Henderson <[email protected]>
Reviewed-by: Alex BennĂ©e <[email protected]>
Signed-off-by: Emilio G. Cota <[email protected]>
Signed-off-by: Richard Henderson <[email protected]>
---
 accel/tcg/translate-all.c | 2 +-
 1 file changed, 1 insertion(+), 1 deletion(-)

diff --git a/accel/tcg/translate-all.c b/accel/tcg/translate-all.c
index 52273e5846..b9c36a3e45 100644
--- a/accel/tcg/translate-all.c
+++ b/accel/tcg/translate-all.c
@@ -107,8 +107,8 @@ typedef struct PageDesc {
 #ifdef CONFIG_SOFTMMU
     /* in order to optimize self modifying code, we count the number
        of lookups we do to a given page to use a bitmap */
-    unsigned int code_write_count;
     unsigned long *code_bitmap;
+    unsigned int code_write_count;
 #else
     unsigned long flags;
 #endif
-- 
2.17.1


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