On 07/16/2017 10:04 AM, Emilio G. Cota wrote:
Groundwork for supporting multiple TCG contexts.
Note that having n_tcg_ctxs is unnecessary. However, it is
convenient to have it, since it will simplify iterating over the
array: we'll have just a for loop instead of having to iterate
over a NULL-terminated array (which would require n+1 elems)
or having to check with ifdef's for usermode/softmmu.
Signed-off-by: Emilio G. Cota <c...@braap.org>
---
tcg/tcg.c | 10 ++++++++++
1 file changed, 10 insertions(+)
diff --git a/tcg/tcg.c b/tcg/tcg.c
index f907c47..8094278 100644
--- a/tcg/tcg.c
+++ b/tcg/tcg.c
@@ -115,6 +115,8 @@ static int tcg_target_const_match(tcg_target_long val,
TCGType type,
static void tcg_out_tb_init(TCGContext *s);
static bool tcg_out_tb_finalize(TCGContext *s);
+static TCGContext **tcg_ctxs;
+static unsigned int n_tcg_ctxs;
I'm perfectly happy introducing these now, and converting stuff to use them.
+static void tcg_ctxs_init(TCGContext *s)
+{
+ tcg_ctxs = g_new(TCGContext *, 1);
+ tcg_ctxs[0] = s;
+ n_tcg_ctxs = 1;
+}
This was confusing to me, trying to figure out how this function would be
extended for multi-threading. But it turns out it isn't -- it just goes away.
@@ -381,6 +390,7 @@ void tcg_context_init(TCGContext *s)
indirect_reg_alloc_order[i] = tcg_target_reg_alloc_order[i];
}
+ tcg_ctxs_init(s);
tcg_ctx = s;
}
Thus I think it would be simpler for the interim to do
tcg_ctx = s;
tcg_ctxs = &tcg_ctx;
n_tcg_ctxs = 1;
r~