Daniel P Berrange writes: > On Mon, Nov 08, 2010 at 04:55:10PM +0100, Lluís wrote: >> In any case, there might appear other events that could have performance >> implications, although I understand the ease of usage of having all >> trace events available by default.
> Ok, I agree that if we have tracepoints in the kind of places in TCG > you describe, then this could have measurable performance impact. >> That's why I would rather declare all trace-events without the "disable" >> keyword, and leave it only on those events that are known to have a high >> frequency, as no backend should have so poor performance as to force >> events to "disappear". > This sounds like a reasonable plan to me. Then I'll cook a simple patch for that later. Lluis -- "And it's much the same thing with knowledge, for whenever you learn something new, the whole world becomes that much richer." -- The Princess of Pure Reason, as told by Norton Juster in The Phantom Tollbooth