Only skip surface reallocation in case the old surface was created using qemu_alloc_display (via qemu_create_displaysurface) too, otherwise we might end up with a DisplaySurface with the wrong backing storage.
Cc: [email protected] Fixes: cd958edb1fae85d0c7d1e1acbff82d22724e8d64 Signed-off-by: Gerd Hoffmann <[email protected]> Reviewed-by: Marc-André Lureau <[email protected]> Tested-by: Laszlo Ersek <[email protected]> Message-id: [email protected] --- ui/console.c | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/ui/console.c b/ui/console.c index fe03a66..e353c85 100644 --- a/ui/console.c +++ b/ui/console.c @@ -2116,7 +2116,7 @@ void qemu_console_resize(QemuConsole *s, int width, int height) assert(s->console_type == GRAPHIC_CONSOLE); - if (s->surface && + if (s->surface && (s->surface->flags & QEMU_ALLOCATED_FLAG) && pixman_image_get_width(s->surface->image) == width && pixman_image_get_height(s->surface->image) == height) { return; -- 1.8.3.1
