On 2016-11-29 14:07, Jin Guojie wrote:
> @@ -1312,7 +1340,12 @@ static void tcg_out_qemu_ld_slow_path(TCGContext *s,
> TCGLabelQemuLdst *l)
> reloc_pc16(s->code_ptr, l->raddr);
> tcg_out_opc_br(s, OPC_BEQ, TCG_REG_ZERO, TCG_REG_ZERO);
> /* delay slot */
> - tcg_out_mov(s, TCG_TYPE_REG, v0, TCG_REG_V0);
> + if (TCG_TARGET_REG_BITS == 64 && l->type == TCG_TYPE_I32) {
> + /* we always sign-extend 32-bit loads */
> + tcg_out_opc_sa(s, OPC_SLL, v0, TCG_REG_V0, 0);
> + } else {
> + tcg_out_opc_reg(s, OPC_OR, v0, TCG_REG_V0, TCG_REG_ZERO);
> + }
While thoses are equivalent, I think it would be clearer to keep the
original version for the else case (ie tcg_out_mov) instead of replacing
it by a OR instruction.
Aurelien
--
Aurelien Jarno GPG: 4096R/1DDD8C9B
[email protected] http://www.aurel32.net