On 05/04/16 18:32, Alex Bennée wrote:
> +static void kick_tcg_thread(void *opaque)
> +{
> + QEMUTimer *self = *(QEMUTimer **) opaque;
> + timer_mod(self,
> + qemu_clock_get_ns(QEMU_CLOCK_VIRTUAL) +
> + NANOSECONDS_PER_SECOND / 10);
> + qemu_cpu_kick_no_halt();
> +}
>
It would be nice to have some definition (e.g. macro) of TCG thread kick
period.
(snip)
> @@ -1179,6 +1198,14 @@ static void *qemu_tcg_cpu_thread_fn(void *arg)
> }
> }
>
> + /* Set to kick if we have to do more than one vCPU */
> + if (CPU_NEXT(first_cpu)) {
> + kick_timer = timer_new_ns(QEMU_CLOCK_VIRTUAL, kick_tcg_thread,
> &kick_timer);
> + timer_mod(kick_timer,
> + qemu_clock_get_ns(QEMU_CLOCK_VIRTUAL) +
> + NANOSECONDS_PER_SECOND / 10);
> + }
> +
I think cpu_ticks_init() could be more natural place to put this
initialization in.
Kind regards,
Sergey