On 3 March 2016 at 17:55, Programmingkid <[email protected]> wrote: > > On Mar 3, 2016, at 10:49 AM, Gerd Hoffmann wrote: >> Of course, when emulating a x86 guest with ps/2 keyboard you still run >> into the problem that there might be no ps/2 scancode for certain keys. >> But there is nothing we can do about that. Inventing random scancodes >> wouldn't make guests interpret them as expected ...
> I always thought the whole point to QKeyCode was to provide a > platform neutral keycode implementation. Your description of it makes > it sound like it is really just PS/2 keycodes under a different name. No, it is a neutral keycode implementation. If the keyboard being emulated is a PS/2 keyboard then obviously you can't actually send the guest keycodes that don't exist in the PS/2 protocol. That's a limitation of the hardware being emulated, not of QEMU. thanks -- PMM
