On 3 March 2016 at 17:55, Programmingkid <[email protected]> wrote:
>
> On Mar 3, 2016, at 10:49 AM, Gerd Hoffmann wrote:
>> Of course, when emulating a x86 guest with ps/2 keyboard you still run
>> into the problem that there might be no ps/2 scancode for certain keys.
>> But there is nothing we can do about that.  Inventing random scancodes
>> wouldn't make guests interpret them as expected ...

> I always thought the whole point to QKeyCode was to provide a
> platform neutral keycode implementation. Your description of it makes
> it sound like it is really just PS/2 keycodes under a different name.

No, it is a neutral keycode implementation. If the keyboard being emulated
is a PS/2 keyboard then obviously you can't actually send the guest
keycodes that don't exist in the PS/2 protocol. That's a limitation
of the hardware being emulated, not of QEMU.

thanks
-- PMM

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