Thank you for your response.
I want to count how many TBs that are executed. For this, I need to know
when a given TB is completely executed, without interrupts of any kind.
I disabled the chaining, so, at each iteration, it will execute a single TB.
I will check the documentation that you mentioned.

Thanks


2014-07-09 7:02 GMT-03:00 Peter Maydell <[email protected]>:

> On 8 July 2014 18:26, Anderson Sartor <[email protected]> wrote:
> > Hi all,
> > Which method, in fact, executes the TBs (full-system emulation)? Is it
> > tcg_qemu_tb_exec() from cpu_exec()?
>
> Yes.
>
> > At this point, is it possible for the execution of the TB to be
> interrupted
> > (it will try to execute this TB again)?
>
> Depends what you mean. There are circumstances where we
> won't actually execute the TB but will stop immediately, but
> guest interrupts aren't one of them. (tcg/tcg.h has a good
> documentation comment for tcg_qemu_tb_exec describing
> this.) It's also possible that execution of the TB might be aborted
> due to an exception that causes us to longjmp out and never
> return from tcg_qemu_tb_exec().
>
> > If positive, how do I know whether a
> > TB was completely executed?
>
> Not sure exactly what you're trying to do here; bear in mind
> that tcg_qemu_tb_exec() may execute more than one TB
> before it returns.
>
> thanks
> -- PMM
>

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