On 12/22/2013 03:32 AM, Aurelien Jarno wrote:
> find_first_bit has started to be used heavily in TCG code. The current
> implementation based on find_next_bit is not optimal and can't be
> optimized be the compiler if the bit array has a fixed size, which is
> the case most of the time.
> 
> This new implementation does not use find_next_bit and is yet small
> enough to be inlined.
> 
> Cc: Richard Henderson <r...@twiddle.net>
> Cc: Corentin Chary <corentin.ch...@gmail.com>
> 
> Signed-off-by: Aurelien Jarno <aurel...@aurel32.net>
> ---
>  include/qemu/bitops.h |   12 +++++++++++-
>  1 file changed, 11 insertions(+), 1 deletion(-)

Reviewed-by: Richard Henderson <r...@twiddle.net>


r~

Reply via email to